My Beautiful Faraway Guide – Endings And Achievements

Unlock all endings and achievements in My Beautiful Faraway with detailed walkthroughs for each chapter and key items.

You’ll definitely want to unlock all the endings and achievements in My Beautiful Faraway. The game features multiple paths, and getting through each chapter is crucial to uncover every possible outcome. Trust me, if you miss a feather or key item, it can really throw off your progress.

This isn’t your typical straightforward experience. You’ll encounter puzzles and have to make choices that significantly affect the storyline. A good tip? Focus on collecting those lost feathers and keeping track of your memories. It’ll save you some headaches later.

Before jumping into the chapters, check your inventory and ensure you’ve got everything you need for the puzzles ahead. Being prepared makes a huge difference!

Chapter I: Reach the Train Station

Church

Start in the church. Your first tasks are to collect five organ keys and the sheet music titled Feather and Crow.

  1. Check the bookshelf on the left side of the church for the Unaddressed Letter.
  2. Interact with the organ to decode the sheet music.
  3. Play these notes in order: 2, 2, 1, 5, 2, 4, 3.
  4. Find the key in the fountain.

Once you leave the church, you’ll unlock the Enter the Void achievement.

Outside, pay attention to the ringing phone under the tree. Continue down the path until you meet a speaking crow and then keep walking to chat with an old fisherman.

Apartments

You’ll need to repair the apartment’s system to get the TV remote.

  1. Head to the back of the apartment building to find the Repair Instructions.
  2. Inside, read the Note to Tenants on the first floor.
  3. Go upstairs where they ask you to look for the TV remote.
  4. Follow the repair instructions to solve the system puzzle.

You must enter this sequence:

Lower G1, M2, F1, F2, and F4, then turn the blue valve.

Don’t forget to grab the broken-off red valve; you’ll need it later in the forest behind the apartments.

Forest

In the forest, you’ll find a girl lying on the ground asking for three belongings:

  • Her shoe
  • Her bag
  • Her cigarettes

Collect all three items and return them to her. Make sure to chat until she leaves.

Before exiting the forest, snag the first lost feather. Head to the forest entrance, go right to the locked gate, then turn left to follow a small path and find Feather 1/5.

Achievement: Vestiges — 1/5

Swamp

Next, use the broken red valve on the swamp’s hydraulic system. This drains the flood and clears your path ahead.

Achievement: Dry Ground

Complete the parkour section, and halfway through, look for a small area with trees to talk to a child. Then, jump across the platforms to reach the swings, where you can find the TV remote.

Push beyond the swings and finish the next parkour section. At the end, collect Feather 2/5.

Achievement: Vestiges — 2/5

Bar

Speak to Fairy under the bar tree, then head inside the building.

Achievement: Frequent Visitor

Once inside, chat with the man who wants a cocktail. You’ll need these four ingredients: absinthe, vodka, grape distillate, and herbal tincture.

Head upstairs and talk to Fairy. She’ll give you the last ingredient after you beat her in a card game. Check out The Fool’s Game on the bookshelf to learn the rules.

After he wins, pick up the flower. Then, look at the bookshelf on the first floor for Petal Poison instructions.

Use the cocktail shaker behind the bar, and add the ingredients in this specific order:

  1. Chamomile
  2. Absinthe
  3. Vodka
  4. Grape distillate
  5. Chamomile
  6. Herbal tincture

Give the completed cocktail to the man; he’ll leave and open the train station.

Apartments: Fix the TV

Go back to the apartments and check the second floor. Enter the newly unlocked room, where the couple will offer you a train ticket if you fix their TV.

Move to their room on the third floor and interact with the TV puzzle.

Click the syringe displayed in front of the dark figure:

  • Lower figure: 3
  • Middle figure: 2
  • Upper figure: 1

Once the puzzle is solved, head to the newly opened bedroom and grab the train ticket near the bed. Don’t forget to read A Children’s Tale on the bookshelf before leaving.

Train Station

At the station, turn right and read Leaflet on the bookshelf.

You’ll need to find three batteries. Insert them into the mechanism on the outer right wall of the small structure.

Next, chat with the mechanic and use the radio receiver. Decode the signal to learn the train’s starting mechanism sequence.

Follow these color assignments:

Number Color
1 White
2 Yellow
3 Red
4 Blue
5 Green
6 Pink

Complete the mechanism to advance to the next chapter.

Chapter II: Explore the Dream

After reaching the dream, you’ll unlock the Invisible Castle achievement.

Explore the rooftops around where you start. Jump between rooftops until you reach the farthest one, which holds Feather 3/5 on a bench.

Achievement: Vestiges — 3/5

Find the Disk and Saw

To achieve ending C, you’ll need to find a disk and a saw.

Disk location

Head back to where you got the third feather. Locate the building with ledges leading upward, climb to its roof, and bounce between rooftops until you reach the spot with an antenna. Beneath it, you’ll find the disk on a bench.

Saw location

Look to the left of the castle from the antenna’s view. Navigate between the buildings until you find a small house with a saw at its entrance. Pick it up.

From the house with the saw, take the narrow path among the buildings to collect Feather 4/5.

Achievement: Vestiges — 4/5

Castle: Solve the Reverse Puzzle

Enter the castle and progress toward the courtyard. Find a book on a bench and read Specialist Contact to obtain a phone number.

Talk to the girl seated across on another bench. She’ll clarify the castle operates in reverse and explain that this is crucial for solving its puzzles.

Keep going toward the rear of the castle and find a phone to enter the number from the book—but in reverse.

Phone code: 51-97-427

Get the lever from the vault and return to the castle entrance. To the right, you’ll notice a TV and radio. Activate them to unveil a pattern, keeping in mind that the castle operates backward.

Locate the corresponding TVs in the castle and operate the levers under them as per this order:

TV label Lever presses
Birth 2
Bloom 1
Death 3
Decay 3

Once the sequence is correct, a key will drop into an empty cage somewhere in the castle. Go collect it.

Check behind the screen of the Birth TV for a hidden path. Follow it to gather the last feather.

Achievement: Vestiges — 5/5

Use the key on the lock at the courtyard entrance. Climb the appearing stairs and converse with the Maiden resting beneath a tree.

Your response affects your ending.

  • “I’m ready to move on” — Ending A
  • “I want to find the answers” — Endings B and C

If you wish to complete all memory quests and unlock all three endings in a single playthrough, choose the second option. You can revisit your save to get the alternate ending later.

Chapter III: Ending A — I’m Ready to Move On

Choose “I’m ready to move on” when speaking to the Maiden.

Achievement: Never Forever
Depart for the Beautiful Faraway.

Solve the Clock Puzzles

Pull the lever opposite the Maiden and get on the boat. Upon arrival, explore the building to collect items needed to unlock the final door.

  1. Head toward the back left to find a bed with a knob on it. Grab the knob.
  2. Cross the bridge at the entrance’s left side for the white key.
  3. Enter the black door and interact with the valve by the clocks.
  4. Adjust the large clock to match the target time displayed on the control panel.

The solutions for the knobs are numbered left to right, with the second number indicating the directional setting for each knob.

First clock solution: 1-3, 2-1, 3-1, 4-1

After matching the clock, head upstairs to retrieve the black key hanging from the tree.

Turn On All the TVs

Seek the TVs and lights in the building’s center. Use the directional valves to rotate the lights until they face the TVs.

Once every TV lights up, the balcony door will unlock. Go outside and read the note titled Darkness on the right. Collect another knob from the fountain on your left.

Second Clock Solution

Return through the black door to adjust the clock again.

Second clock solution: 1-3, 2-3, 3-3, 4-1, 5-2

Cross the right bridge to get the gray key.

Final Clock Solution

Find the cage beneath the large tree outside. Use all collected keys to open it and grab the last knob.

Head back through the black door to finish the final clock puzzle.

Third clock solution: 1-1, 2-1, 3-3, 4-3, 5-3, 6-3

Walk through the newly opened large door and speak to the feather to finalize Ending A.

Achievement: Acceptance
Complete Ending A.

Chapter III: Endings B and C — I Want to Find the Answers

To explore the other endings, go back to the Maiden and select “I want to find the answers.”

Achievement: What have I done…
Refuse to move on.

Board the boat. Upon arrival, pick up the hospital key directly in front of you.

To the right, there’s a door secured with seven chains. Remember this location, as you’ll return here for Ending C. Move on, passing through the gate.

Swamp: Memory — Innocence

Go back to the swamp parkour route and reach the end where you previously gathered the second feather.

Insert the disk into the mechanism then pull the lever. Head back to the swings and talk to the child.

You’ll receive Memory — Innocence.

Achievement: Innocence
Help the Child return home.

Apartments: Memory — Dependence

Go back to the apartments and talk to the couple on the second floor. Give them the saw you picked up in the dream.

This will complete their quest and unlock the Memory — Dependence achievement.

Achievement: Severance
Split the arguing couple.

Hospital: Find the Memories and Graveyard Key

In the hospital, converse with the Maiden in the wheelchair. She’ll ask you to find three levers.

Activate all these levers to reveal a parkour path on the first floor of the right wing.

  1. Finish the newly accessible parkour and grab the pocket watch from one platform.
  2. Go to the room with beds and pick up the lightbulb lying on a bed.
  3. Head to the spotlight on the second floor and place the lightbulb inside.
  4. Adjust the lights until all are on at the same time.

The light puzzle solution is 2, 1, 2, 5. If it fails, check the visual clues in the puzzle.

After solving the light puzzle, read all five books. Their shadows will indicate the order for a separate puzzle, so jot down the heights of the shadows.

Enter the newly opened door on the second floor. In the void, select these doors in this order:

  1. The third door.
  2. The far-right hanging door.
  3. The far-back-right door.

Retrieve the graveyard key from the bathtub. Speak to the Maiden again, then exit the hospital.

Bar: Memory — Regret

Return to the bar and challenge Fairy to a best-of-three card match, wagering the pocket watch.

Winning grants you Memory — Regret.

Achievement: Empathy
Gain Fairy’s trust.

House: Solve the Shadow Puzzle

Check the first house near the entrance. Inside, you’ll find symbols matching the five books from the hospital, each having a lever below.

Use your earlier recorded shadow heights, and lower the levers in order from shortest to tallest.

Solution: 4, 2, 1, 5, 6

Adjust the levers in numerical order, following the shadow rankings instead of their left-to-right arrangement.

Once the door opens, enter the room and grab the fishing rod as well as a syringe from the bed.

Head to the old man by the lake in front of the train station and give him the fishing rod. You’ll receive Memory — Longing.

Achievement: Oblivion
Retrieve the old man’s last belonging.

Train Station: Memory — Helplessness

Speak to the mechanic at the train station to get the knife.

Head back to the hospital and dispose of both the knife and the syringe in the trash. Visit the mechanic to gain Memory — Helplessness.

Achievement: Despair
Relinquish the mechanic’s burden.

Graveyard: Memory — Love

Take all collected memories to the graveyard and lay them to rest. Answer the phone when it rings.

You’ll need to uncover two pieces of a lullaby:

  • One piece is hidden behind the tree with the phone.
  • The other can be found on the first floor of the hospital.

Gather both pieces, then return to the church and play the lullaby on the organ.

Organ solution: 3, 5, 3, 4, 2, 4, 1

Afterwards, return to the hospital and enter the room on the left. Speak to the Maiden to obtain Memory — Love.

Achievement: Farewell
Fulfill Maiden’s last request.

Finally, return to the graveyard and place the last memory to conclude the memory quest.

Achievement: Purifier
Lay all memories to rest.

Ending B: Denial

Once you’ve completed the memory quests, locate the wooden coffin and lie down inside. Close your eyes to wrap up Ending B.

Achievement: Denial
Finish Ending B.

Ending C: Desolation

To unlock Ending C, keep your save when prompted after the ending. Reload your save and return to the area with antennas.

Find the door secured by seven chains that you previously passed and enter it. Continue until the next cutscene plays.

Achievement: Desolation
Complete Ending C.

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