Diving into Derelikt’s Von Neuman Outpost is a thrilling experience. Right from the start, you’ll be on a mission to track down Dr. Shriver and unravel the secrets of this eerie station. Pay attention to your surroundings as you explore; there are logs and clues that can easily be overlooked but are essential for understanding the storyline.
As you explore the Mainframe, Operations, and the Armory, you’ll meet various NPCs who provide invaluable information. A common misstep here is rushing through dialogues or ignoring interactions, especially with characters like Dr. Braun and Dr. Vlodnikov. Trust me, take your time to engage; it makes the lore much richer.
Before heading into your adventure, make sure you grab any collectibles and gear from the area; you’ll find that having the right resources can save you a major headache later on.
Right after you take control, check the coffee machine and grab the Personal Log for some background on the station. Once you’re ready, proceed to the ship door at the back of the room and exit. Clicking on the airlock controls in the next room will kick off your adventure.
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- Mainframe
- Operations
- Armory
- Dr Shriver’s room
- The Armory
Once you take control, make sure to check out the coffee and peruse the Personal Log. You’ll find a ship door waiting for you at the back; go ahead and exit through it. In the next space, click on the airlock controls to proceed onward.
Von Neuman Outpost
Mainframe
As you enter the Operations room, head to the terminal to snag the cheat code for Big Head Mode: it’s BIGHEAD. You can also access emails and download the station’s map. Be sure to save your progress here. After that, engage Dr. Vlodnikov for some backstory and follow his instructions to see Chief Mcnamara in the Armory for your equipment, while also chatting with Rose Salem for some intel on Dr. Shriver.
As you venture through, take a right turn to find your way into the Operations room.
Operations
Within this room, head over to the terminal, and there you’ll discover the cheat code for the fun Big Head Mode. It’s a quirky little detail that can add some laughs to your gameplay!
Upon reaching the Mainframe, you’ll find Albert Nedry, who explains Dr. Shriver is locked in his office and can’t be reached through the usual methods. Head to the restroom nearby, check the locked door, and you’ll find the code on a sticky note. Enter 0451 to access it.
Descending into the lower maintenance area, you’ll spot some crates holding Gregory Gold’s log from within Cargo Bay 0215. Explore further and save your game at the save point. Head back to the Mainframe area and take the door to the right to find Gregory Gold, who hints that Dr. Shriver has been investigating something on Saturn.
Armory
Follow the path through the right and climb the ladder. This leads back into the Mainframe area, but take a left to enter Dr. Shriver’s room.
Back in the Armory, grab the Firepower Magazine lying on the table. Speak again with the Chief, who will give you a sidearm but without any ammunition. He’ll direct you back to the Mainframe to use the elevator.
This wraps up the first part of your journey through Derelikt.
The code you’re looking for is 0451. As you enter, glance to the right to spot Shriver’s Note 3/13 waiting for you. Don’t forget to grab the medpack conveniently placed on the back wall. There’s also a handy storage locker at the rear where you can stash your items for safekeeping. While you’re here, chat with James Park—he’ll mention a cassette he misplaced. To find it, make your way to the back of the restroom and take the narrow corridor on that side. They also have a door on the right that leads down. Ahead of you, there’s a door that’s slightly open but won’t budge, just so you know!
Descend those stairs leading down to the lower maintenance area. As you reach the bottom, on your right, you’ll spot a stack of crates holding Gregory Gold’s log; remember, he’s locked up in Cargo Bay 0215. Now, let’s head in the opposite direction and move straight on ahead. Be sure to save your progress at the nearby save point before continuing your journey. After that, make a U-turn and walk straight ahead again. You’ll encounter a door that will take you back to the mainframe; however, make sure to take the door on your right instead. This is where you’ll finally find Gregory Gold waiting for you.
Once you’ve had a chat with Gregory, you’ll find out that Dr. Shriver is actually digging around on Saturn. From Gregory’s location, take the door that’s to his right. Keep an eye out for the handwritten notes scattered across the floor—they can be quite enlightening! Next, make your way through the door to grab the flashlight. You’ll spot a Terminal here, but hold on; it’s locked and requires Gregory’s password to access. Over to the left, there’s a hatch lock. Open it up and crouch down to slip through the vent. Once inside the vent, take the left path, and you’ll come across a Personal PDA waiting for you.
Now, take the right path from here and climb that ladder. At the top, you’ll find a hatch that leads back into the mainframe room; however, if you venture left instead, you’re heading straight into Dr. Shriver’s room. Time to see what secrets lie within!
Dr Shriver’s room
When you drop down into Dr. Shriver’s room, take a moment to look around at the handwritten notes cluttering the space. Don’t miss out on finding Shriver’s Notes 2/13 sitting on the couch—definitely worth a read! From the back of the room, you’ll be able to unlock a door; additionally, don’t forget to check the desk for the Marching Orders that are resting there.
Go ahead and grab those notes and have a conversation with Dr. Shriver. He might not be the most coherent at this point, but hey, we’ve managed to get what we came for. Now, it’s time to make our way back over to the armory!
The Armory
Once you arrive at the armory, take a look on the table next to the Chief; you’ll find the Firepower Magazine just waiting for you to pick it up. After you grab it, strike up a conversation with the Chief. He’ll hand you a sidearm, though it looks like you’ll need to find your own bullets. He’ll then instruct you to head to the Mainframe and take the elevator up to continue on with your mission.
Now it’s time to retro back to the Mainframe, folks! After that little trip, head up the stairs to reach the Elevator. Don’t forget to take a moment to chat with the guard chilling by the entrance. If you throw a compliment his way about his sweet-looking gun, you’ll find yourself in a bit of a trivia showdown. Here’s what he’ll ask: How many rounds fit into a PB-12 pistol? Spoiler alert: It’s 12. Next up, he’ll quiz you on the Standard-Issue AOC shotgun, which is known as PL-SI. Finally, you’ll need to identify the main material of the R4-21 Assault Rifle—yep, it’s Polycarbonate. Nail all those answers, and he’ll reward you with some Ammo and unlock the Gun Nut Achievement for you. Once the elevator doors slide open, hop in and ride it up to the surface—your next adventure awaits!
And there you have it, dear gamers! You’ve just wrapped up Part 1 of our Derelikt Walkthrough. Exciting stuff, isn’t it? Stick around because there’s plenty more to discover and conquer in this thrilling journey!
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Videogames.
Gym.
My dog.
Sneakers.
Manga.
In that order.





