Clash of Critters Tatari Investment Guide – T2 & T3

If you’re wondering which Tatari are actually worth upgrading to T2 and T3, this guide is for you. In this post, I’ll go through every Tatari by element and explain which ones I recommend investing in, which ones are only useful in specific modes, and which ones I would personally leave alone.

I’ve kept the recommendations close to the original testing and experience behind this guide, but I’ve rewritten the explanations in a more natural and personal way so it’s easier to understand why each Tatari is worth upgrading — or not worth spending your resources on.

Keep in mind that these are personal recommendations. You might have a different experience with some Tatari, especially depending on your team and the game modes you play most. If you disagree with something, that’s completely fine.

Clash of Critters Tatari Investment Guide – T2 & T3 Priorities

Fire Tatari

Blueflick should be your first T2 Fire Tatari simply because it requires far fewer copies to upgrade. It is also a strong Fire DPS that you’ll use in almost every part of the game.

Sparkit is the best Fire DPS. At T1–T2, it is comparable to Blueflick, but once you start upgrading it further, Sparkit outscales every other Fire DPS. You can use it in all game modes, so this is definitely one Tatari I recommend investing in.

Pyropup is an excellent melee fighter with solid damage, a large health pool, and an attack that covers three lanes. That three-lane attack is incredibly useful. At T3, Pyropup starts applying Weakness to enemies, which reduces the damage dealt by Zobos.

It is also one of the strongest Tatari for PvP. Because of its three-lane attack, you’ll frequently see it in Boss Challenge as well. You’ll also use Pyropup constantly throughout the story campaign. The only mode where I wouldn’t recommend it is Horde Invasion, where there are much stronger alternatives.

Ashlarva is basically a tank, healer, and buffer all in one. At T1, it heals allies within its attack range, and starting at T2, it also grants an ATK boost.

This is one of those Tatari where I always recommend investing. The healing and ATK buff are simply too valuable. Ashlarva is used in practically every Horde Invasion run and Boss Challenge fight, as well as throughout the story campaign. It is a little weaker in PvP, but you can still use it if needed.

Shrimpyro is a Fire DPS that starts applying Burn at T2. There isn’t too much else to explain here — its biggest strength is that it is one of the better DPS options for PvP modes.

Outside of PvP, it is just okay, and most of the time I would rather use one of the other Fire Tatari.

Souphog is a support that gives shields to allies and heals nearby allies when it dies. Starting at T3, it can also provide an ATK boost.

Overall, Souphog is decent, but the problem is that it only starts providing meaningful value at T3, and getting it to T3 is expensive. Unless you are spending a lot of money on the game, I personally wouldn’t recommend putting your resources into it.

It performs well in Horde Invasion, is just okay in the story campaign, and is relatively weak in PvP.

Fumekit is a Fire DPS that attacks across five lanes and deals AoE damage. It is a decent Tatari, but there are simply better Fire DPS options available.

The main place where Fumekit shines is Boss Challenge because of its five-lane attack range.

Flameow is another Fire DPS, but instead of simply attacking normally, its projectiles bounce between enemies. It also has a special trait where it can buff itself and Kittazap when they are used together.

Even with that combination, I don’t recommend investing in Flameow. In my opinion, Sparkit and Blueflick are much better places to spend your resources.

Tindercub is a melee fighter that can dash toward enemies. When its health gets too low, it retreats to its original position and starts healing itself for a huge amount.

This one is an interesting case. Thanks to its fast and powerful self-healing, Tindercub can be extremely useful. However, I wouldn’t recommend upgrading it to T2 or higher because it already performs very well at T1.

You’re better off spending those copies on another Tatari. Tindercub works great in PvP and the story campaign, and it can also be used in Boss Challenge. The one mode where I wouldn’t use it is Horde Invasion.

My first 5 Fire Tatari to upgrade to T2: Blueflick, Sparkit, Pyropup, Ashlarva, Shrimpyro.

Clash of Critters Tatari Investment Guide - T2 & T3 Priorities

Water Tatari

Frostnip should be your first T2 Water Tatari because it is very cheap to upgrade. More importantly, Frostnip is a strong Water DPS that you’ll be using basically everywhere.

Droppit is a support that can slow enemies. Getting her to T2 is very important because that is when she starts applying Fragile, which increases the damage taken by Zobos.

At T3, she can debuff enemies across an even larger area. Droppit is used extremely often in the story campaign, Horde Invasion, and Boss Challenge. She isn’t quite as strong in PvP, but she can still be used there.

Waddledo is a tank that can create a shield for itself while dealing minor melee damage. At T2, its damage increases.

The main reason I like Waddledo is how incredibly tanky it is. It can hold a lane for a very long time. T2 isn’t a massive upgrade, but I still recommend getting it there.

Waddledo is actively used in the story campaign and is a decent option for Horde Invasion. It sees less use in the other modes.

Sealing is a support-DPS that shoots balls that can ricochet between enemies. At T2, it gains the ability to apply Weakness.

Just like Droppit, I consider T2 very important for Sealing. It is very frequently, and sometimes almost always, used in Horde Invasion. In the other modes it sees somewhat less use, but it remains useful.

Dewgrub is a DPS that can slow enemies and occasionally apply Sleep.

At T1 and T2, I honestly think Dewgrub is pretty mediocre. However, once you reach T3, the situation changes completely. T3 Dewgrub becomes one of the strongest Tatari in the entire game and is useful across all modes.

Since sooner or later most players will want a T3 Dewgrub, I recommend investing in her. Just remember that she is quite weak before T3.

Cribbler is a melee fighter that attacks enemies in its own lane and the lane to the right. At T2, it can apply Shredded, while T3 gives it an ATK boost whenever it is healed.

The crab is less tanky than Waddledo, but it deals significantly more damage. It is one of the better Tatari for PvP and is often used in Boss Challenge because of its two-lane attack. In the other modes, it is simply okay.

Skinklet is a melee fighter that can become invisible after taking damage. Thanks to this ability, it is one of the best Tatari for clearing the Water Dojo.

Unfortunately, it doesn’t perform very well in the other modes. My advice is to leave Skinklet at T1. Even without evolutions, it can help you clear the Water Dojo, and that’s really all you need from it.

Maskfry is a tank that can pull enemies toward itself. At T2, it applies Weakness to enemies it pulls, and at T3, it can stun pulled Zobos.

Its unique pulling mechanic makes it useful in specific Boss Challenge team compositions. It is also decent for story progression. However, Maskfry loses a lot of its power in PvP because it loses the ability to pull enemies there.

It isn’t used in Horde Invasion.

Dumbopus is a Water DPS that occasionally summons small octopi that explode and deal AoE damage.

The problem is simply its damage. Frostnip is better in practically every way, so I don’t see a reason to spend resources upgrading Dumbopus.

Lullely is a Water DPS that takes HP from nearby allies to increase its own damage. It can also heal allies with low health.

Unfortunately, it has a similar problem to Dumbopus. Frostnip is simply better, and Lullely’s healing doesn’t provide enough value in practice.

The only place where you could use Lullely is Water Dojo, but even there I wouldn’t recommend investing in her.

My first 5 Water Tatari to upgrade to T2: Frostnip, Droppit, Waddledo, Sealing, Cribbler.

Clash of Critters Tatari Water Investment Guide

Lightning Tatari

Zappur should be your first T2 Lightning Tatari because it is cheap to upgrade.

Zappur is a tank that knocks enemies backward with its attacks. At T2, it starts attacking and knocking back enemies across three lanes. At T3, it also buffs nearby allies with an ATK boost.

This is one of the strongest Tatari in the entire game and is useful everywhere, so I highly recommend investing in it.

Voltfawn is a Lightning DPS that fires a piercing projectile capable of stunning enemies. Its damage also increases as you upgrade it.

In my opinion, Voltfawn is probably the strongest Lightning DPS, with Zapuni being the main competitor. Voltfawn is used in all game modes, so it is a very safe investment.

Zapuni is another Lightning DPS. It fires a spreading projectile and gains increased splash damage when attacking Water enemies.

At T1–T3, it will be slightly weaker than Voltfawn, but at T4 it becomes a little stronger. Either way, I recommend upgrading it because it is useful across all game modes. In Horde Invasion, however, it is mainly used at T4.

Zaplet is a support-DPS that attacks across five lanes and can apply Fragile starting at T2.

It is a pretty decent Tatari. I wouldn’t call it a must-have, but if you decide to upgrade it, it definitely won’t be a wasted investment.

Its large attack area and Fragile application make it useful in Boss Challenge and Horde Invasion. In the story campaign and PvP, it is more of an average option.

Fluffle is a Lightning DPS that summons a cloud capable of attacking Zobos in any lane. You can also move the cloud around.

On paper, Fluffle looks pretty good. The problem is that the cloud moves very slowly. Because of that, Fluffle is practically unplayable in most content.

Its main useful places are Electric Dojo and Boss Challenge, where it can be a decent DPS.

Cheerling is a support that heals nearby allies while also increasing their ATK and DEF. As you upgrade it, it gains additional abilities that help keep your team alive.

This is a very strong support and one that I really like. Cheerling is always used in Horde Invasion and Boss Challenge and is also actively used in the story campaign.

It is a little weaker in PvP, but still decent. Overall, I definitely recommend investing in it.

Sparkeet is a very tanky unit that can increase the ATK of nearby allies.

The toucan is basically just okay. It is actively used in Horde Invasion and can also be used in Boss Challenge. In the story campaign, you can bring it if you want, but I wouldn’t prioritize it. In PvP, it is pretty bad.

Voltkit is a melee fighter that deals damage to all enemies within its attack radius. At T2, it applies Paralysis, while T3 improves its survivability.

It has decent damage and is particularly good in PvP. It can also be used in the story campaign and Boss Challenge, although it isn’t used in Horde Invasion.

Kittazap is another melee fighter that damages all enemies within its attack radius. The closer the enemy is, the more damage it deals.

When used together with Flameow, they buff each other. Unfortunately, I don’t think that combination makes Kittazap worth investing in. Voltkit is simply better in practically every way.

My first 5 Lightning Tatari to upgrade to T2: Zappur, Voltfawn, Zapuni, Zaplet, Cheerling.

Rock Tatari

Rubblet is a Rock tank that starts attacking across three lanes at T2.

Most likely, this will be your first T2 Rock Tatari. It has high HP and good three-lane damage, making it useful in every game mode.

Punchimp is a mid-range DPS that fires AoE projectiles and can summon clones on its attack lane.

I think almost everyone has heard about the monkey by now. It is one of the best Tatari in the game, mainly because of what happens at T3, when it starts attacking across three lanes.

Before T3, Punchimp isn’t nearly as impressive, but it is still usable. Once it reaches T3, though, it becomes a very strong DPS that you can use in all game modes.

Gibber is a mid-range DPS that throws a piercing shell. It also has increased HP and DEF, allowing it to stand in a tank position when necessary.

The turtle is very cheap to upgrade, so I think everyone should invest in it. It is excellent at clearing groups of Zobos and can absorb more damage than most other DPS.

Gibber is actively used in the story campaign and performs reasonably well in most other modes, although it is less useful in Horde Invasion.

Humbug is a DPS that shoots balls dealing AoE damage. After hitting an enemy, the balls remain on the ground for a while.

Starting at T2, Humbug can also slow enemies. It is a pretty decent DPS when Zobos are grouped together because it can damage several enemies at once.

It works well in the story campaign and Dojo and can also be used in Boss Challenge. I wouldn’t use it in PvP or Horde Invasion.

Taptail attacks extremely slowly, but after a certain number of attacks it suddenly speeds up and fires a full volley of projectiles before returning to its slow attack speed.

At T2, it gains a chance to stun enemies. At T3, it gets a very strong upgrade that allows its fast volley to pierce enemies.

At T1 and T2, I would call it an average DPS. At T3, however, Taptail becomes a very powerful unit.

It is decent in the story campaign, Rock Dojo, and Boss Challenge, but isn’t used in PvP or Horde Invasion.

Gopher is a mid-range DPS that stops attacking when enemies get too close and gains DMG Reduction instead.

At T2, its attack range increases, while T3 allows it to apply Blind.

Honestly, Gopher is just a normal DPS. There isn’t anything particularly special about it. Would I upgrade it? In most cases, probably not, because it is slightly worse than the other DPS options.

It can be used in Dojo and the story campaign and can generally work in Boss Challenge. In PvP and Horde Invasion, I would avoid it.

Shardsnail is a support-DPS that creates a crystal at the very front of the battlefield when the fight starts. The crystal has a decent amount of HP.

Its damage improves with upgrades, and at T3 it can summon another crystal after the first one is destroyed.

Unfortunately, Shardsnail is an extremely weak Tatari. Its damage is very low, and the crystal doesn’t really fix the problem. I wouldn’t recommend using it anywhere, although there might be some very specific Boss Challenge compositions where it could work.

Drilleroo is a melee fighter that can push enemies into adjacent lanes. If the target can’t be knocked back, it instead applies Shredded.

Its main practical use is Boss Challenge, where it can push bosses into another lane. It is sometimes used specifically to deal with the Frankenfish boss.

Outside of that, Drilleroo is rarely used, so I wouldn’t recommend spending your resources on it.

Momopo is a tank that occasionally stops attacking to heal itself. With upgrades, it gains a shield that deals AoE damage.

It is the newest pet so far, and after testing from many players, it seems to lose to Rubblet in most situations.

Momopo is extremely tanky and has decent damage, but its biggest problem is the inconsistent attacking. It can stop attacking for a full 7 seconds, which is a very long time during a battle.

Overall, Momopo isn’t bad, but there simply isn’t a mode where I would choose it over Rubblet. Because of that, I wouldn’t invest in it right now.

Joeyo is… well, there’s honestly not much positive to say about the kangaroo. In my opinion, it is currently the worst Tatari in the game.

I would simply leave it alone and hope it receives a buff in the future.

My first 5 Rock Tatari to upgrade to T2: Rubblet, Punchimp, Gibber, Humbug, Taptail.

Grass Tatari

Frugling should be your first T2 Grass Tatari because it is very cheap to upgrade.

Frugling is a DPS that shoots fruits and has a chance to fire an exploding fruit that deals AoE damage. Its explosion chance increases with upgrades.

Overall, Frugling is a strong DPS and can be used in all game modes, making it one of the safest Grass investments.

Manteeny is a tank that deals damage to every enemy within its attack radius. Starting at T3, it also applies Fragile.

In my personal opinion, Manteeny is the strongest Grass Tatari. It has high survivability while also dealing huge damage.

There isn’t really a mode where Manteeny isn’t useful, so this is another Tatari I would always recommend upgrading.

Buddi is a healer that can increase the ATK of the allies it heals. At T2, it also boosts their DEF.

Buddi is a decent unit, but you’ll mainly use it in Horde Invasion, where it is one of the best choices.

Is it worth upgrading a Tatari mainly for one mode? That’s up to you. Personally, I would still invest in Buddi because Horde Invasion is one of the places where it really shines.

Sackling is a tank that deals AoE damage and can give itself a shield. Starting at T2, the shield stuns enemies when it breaks.

It is a fairly durable tank, but that’s about it. Many players choose to upgrade Sackling, but personally, I would rather spend those resources on Manteeny, since Manteeny is also a Grass tank but provides much more damage.

That doesn’t mean Sackling is useless. If you like using it, there’s nothing wrong with upgrading it.

Goonbug is a support-DPS that charges through enemies, ignoring their damage, and provokes them to attack it, slowing them down.

Starting at T2, it applies Fragile, while T3 allows it to knock enemies back.

This is a very situational unit. You’ll mainly use it on certain story campaign stages, and I personally don’t recommend spending resources to upgrade it.

Pandaroo is a DPS that can attack across three lanes using bamboo while also slowing enemies. The bamboo can continue growing, increasing its damage.

It is a pretty good DPS because you get both damage and slow across three lanes.

Pandaroo is almost always used in Horde Invasion because of its powerful Level 7. It is also frequently used in Boss Challenge thanks to its three-lane attack.

In the story campaign and Dojo, it performs well too. PvP is where it struggles because enemies can simply move away from the tiles where the bamboo grows.

Cactobud is a Grass DPS that attaches spikes to a single enemy, with up to five spikes being able to remain on one target.

The biggest problem with Cactobud is that it can only attack one enemy, which makes it poor against crowds.

However, if you have a single target such as a boss, that target can take an enormous amount of damage.

T2 helps with the crowd problem because defeated enemies can explode and deal AoE damage. Even then, it still doesn’t compete with something like Frugling for general use.

There is one important exception: Boss Challenge against Road Bully. Since Road Bully is weak to Grass, Cactobud is an extremely valuable Tatari there and can feel irreplaceable.

It also performs decently in Dojo. In the story campaign and PvP, it is a little weaker, while it isn’t used in Horde Invasion.

Hootlet is a support that creates a three-tile-wide ring. Enemies inside the ring are slowed and take damage.

The interesting thing about Hootlet’s slow is that it can stack with other types of slow.

Overall, it is a decent unit, but there isn’t really a mode where Hootlet performs at its absolute best. It is useful in the story campaign, while it isn’t particularly popular in the other modes.

Funglet is a support that deals damage to enemies while also dealing minor damage to allied units within a fairly large radius. In exchange, allies receive an ATK Speed Boost.

It isn’t a particularly strong support. The main mode where Funglet is used regularly is Boss Challenge.

Since it already performs its job at T1, I don’t recommend spending resources upgrading it.

Lollama is a DPS with two different attack types. Against a single enemy, it fires small shots that deal multiple instances of damage. Against groups, it fires a larger shot that deals minor AoE damage and applies slow.

Unfortunately, Lollama isn’t a particularly strong unit. It doesn’t have enough damage to compete with something like Frugling, and its debuffs don’t provide enough value to make up for that.

I wouldn’t upgrade Lollama. There are simply better Tatari to spend your resources on.

My first 5 Grass Tatari to upgrade to T2: Frugling, Manteeny, Buddi, Pandaroo, Cactobud.

Who Should You T3 First?

After going through all of the T2 recommendations, let’s move on to T3.

The very first T3 evolutions I would recommend on your account are:

  • Blueflick
  • Frostnip
  • Zappur
  • Gibber
  • Frugling

The main reason I recommend these five first is simple: they are the cheapest Tatari to evolve to T3.

Getting these early gives you strong value without requiring an enormous number of resources, so I would prioritize them before going after some of the more expensive T3 upgrades.

Next T3 Priorities

After those first five, I would start looking at:

  • Punchimp
  • Dewgrub
  • Droppit
  • Voltfawn

Punchimp becomes much stronger at T3 because it starts attacking across three lanes. This turns it into a very powerful DPS that can be used in all game modes.

Dewgrub gets a huge upgrade at T3. It can share its slow with nearby allies and also apply Sleep. This makes Dewgrub an extremely powerful debuffer that can be useful across all game modes.

Droppit is already a strong support before T3, but the upgrade makes it even better. At T3, it can slow and apply Fragile across three lanes, giving it much more control over the battlefield.

Voltfawn also becomes a very powerful Lightning DPS at T3, with the ability to attack an entire lane of enemies.

Hopefully, this Tatari investment guide makes it easier to decide where you should spend your copies and resources.

If you’re just starting out, I would focus on the cheaper T2 upgrades first rather than trying to rush expensive evolutions. Once you have your core Tatari developed, you can start working toward the stronger T3 upgrades like Punchimp, Dewgrub, Droppit, and Voltfawn.

Of course, this is still based on my personal experience and recommendations. Some Tatari can perform differently depending on your team composition and the game mode you’re playing, so don’t be afraid to experiment.

If you have a different opinion about any of these Tatari, feel free to share it. I’m always interested in seeing which units other players are getting the most value from.

And if this guide helped you decide which Tatari to upgrade, I hope it saves you some resources and a few expensive mistakes along the way.

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