In Trails in the Sky SC, the major hurdle during Chapter 8 is the global Orbal Shutdown triggered by the Society of Ouroboros. You cannot rely on airliners to traverse Liberl, so be prepared to travel across the entire map on foot to complete your objectives.
It is easy to waste time wandering aimlessly, but the priority is efficiently distributing your Zero Field Generators to restore your party’s combat capabilities. Without these equipped, you are effectively locked out of using Arts, making random encounters significantly more dangerous than they need to be.
Before you set out, make sure your party is well-stocked on healing items and non-orbal Crafts, as you will be navigating long stretches of monster-filled highways. Check your inventory for your current equipment, as you will need to swap those Zero Field Generators frequently between party members as you hit each guild branch.
For more information about the game, please visit its official Steam page here.
- Orbal Shutdown
- Path To Ruan
- Path To Ziess
- Path To Rolent
- Queen’s Call
Orbal Shutdown
At the start of Chapter 8, you will find yourself at the Bose Bracer Guild. Professor Russel provides you with five Zero Field Generator accessories that are vital for regaining access to your Arts during the shutdown.
You will leave one generator at the Bose branch immediately. Your task is to visit the guilds in Ruan, Zeiss, and Rolent to deliver the remaining units.
Remember to equip a Zero Field Generator on every active party member. This is the only way to re-enable your Arts menu during this story segment.
If a character lacks the accessory, their Arts slots will be greyed out. You will be forced to rely entirely on standard attacks and Crafts until you resolve the issue.
Path To Ruan
Exit Bose through the west to reach the West Bose Hwy. Follow the road until you transition into Krone Pass and eventually arrive at the Krone Pass Checkpoint.
Once you clear the checkpoint, you are back on the Krone Trail heading into the Ruan region. Stick to the main path until the city gates appear.
Upon entering the North Block of Ruan, you will find the drawbridge inoperable. Head straight for the local Bracer Guild branch to hand over a Zero Field Generator.
You will have to unequip one generator from your team to finish this delivery. This means one of your party members will be temporarily unable to cast Arts.
To reach the other side of Ruan, head into the city hotel and exit through the lower floor. This is a common point where players get turned around.
Use the ferry located there to cross to the opposite side of town.
Path To Ziess
Travel south from the South Block of Ruan onto the Aina Causeway. This road leads directly to Air-Letten.
Enter Air-Letten and head up to the rooftop. From there, you can access the Kaldia Tunnel to enter the Zeiss region.
The tunnel is pitch black due to the lack of orbal power. I highly recommend equipping Night-Vision Goggles on Estelle immediately.
Go to your main menu, select the customization tab, and equip the goggles. This makes navigation through the dark tunnel much easier.
The tunnel exits near the Central Orbal Factory in Zeiss. From there, it is a short walk to the local Bracer Guild.
Hand over your second Zero Field Generator to Kilika. You should now only have two generators left in your inventory.
Path To Rolent
To reach Rolent, you must traverse the Grancel region first. Exit Zeiss via the eastern gate to reach Ritter Roadway.
Follow the road until you reach Sanktheim Gate, which serves as your entry point into the Grancel area.
You do not need to enter Grancel city itself. Instead, navigate toward Gurune Gate.
Passing through Gurune Gate brings you directly into the Rolent region.
Follow the Elize Highway until you arrive at the town of Rolent. The path is straightforward, so just keep moving forward.
Deliver the third Zero Field Generator to Aina at the guild branch. You will have only one generator remaining after this stop.
Queen’s Call
Once the third delivery is finished, Aina will receive an urgent call from the Castle. Speak with her to initiate contact with the Queen.
Be careful here, as this is a point of no return. You will lose the ability to travel freely across Liberl once you trigger this event.
Fast travel to Gurune Gate after the conversation. As you approach the city, you will see cutscenes depicting the Enforcers’ assault on Grancel.
Grancel will be in ruins upon your arrival. Expect several fights against Archiasms while making your way toward the castle gates.
Once inside the castle, head toward the terrace to access the Royal Keep. A major cutscene will trigger here, concluding all hostilities for the moment.
Watching this scene will wrap up Chapter 8 and transition you into the Final Chapter.
This concludes the walkthrough for Chapter 8 of Trails In The Sky: 2nd Chapter.
If you’re looking for more walkthroughs for the game, check out its main hub here. Don’t forget to visit the following pages as well:
Fahad Suleman is an avid fan of fighting games who spends most of his time writing walkthroughs and reviews for cozy indie titles or mashing around in Tekken. If he’s not writing or playing any games, you’ll often find him watching historical videos on YouTube for hours.





