Arcana in Castlevania: Belmont’s Curse are magical tarot cards that let Rose Belmont tap into the powers of defeated bosses. Each Arcana grants its own spell or special action, vastly expanding your combat and exploration options. Choosing the right Arcana can significantly affect your performance in tougher challenges as you progress through the game.
Exploring the various areas and hunting down these Arcana can be quite rewarding. Some players might waste time or resources not realizing they need to defeat specific bosses to acquire these cards. It’s essential to strategize which Arcana to go after based on your playstyle and the challenges you face.
Before heading out, make sure you’re stocked up on health potions and potently prepared for boss battles. You’ll need all the advantages you can get to defeat the powerful foes guarding each Arcana.
In Castlevania: Belmont’s Curse, Arcana are magical tarot cards that allow Rose Belmont to harness the powers of defeated bosses. Each Arcana grants a unique spell or special action, giving you more options in combat and exploration as you progress through the game. Choosing the right Arcana for your playstyle can make a difference in tougher encounters, while upgrading their abilities through Blessings and Gifts adds another layer of customization.
Arcana Tier Items 1 The Warrior Arcana, The Prophetess Arcana 2 The Builder Arcana, The Artist Arcana, The Occultist Arcana
The Warrior Arcana
This Arcana can be found in the Prison Tower located in the Paris Streets section. To locate it, ascend to the top and veer right to discover an elevator. Going up to the Upper Tower, head left and enter the Roof of the Tower. Continue left and up until you reach the Boss Gate on your right. Defeat the boss here to obtain the Warrior Arcana.
The Prophetess Arcana The Prophetess Arcana is found in the Holy Innocents Cemetery, situated in the Street of the Tomb Masons area of the Paris Streets section. Start by locating the Fountain of the Lost inside. Jump into the water to be transported to the Serpent’s Lair. Once you’re down, head through the boss door and take down the boss to earn the Prophetess Arcana.
The Builder Arcana
This Arcana requires a prerequisite: head to the Eastern Shaft within the Clock Tower zone. You’ll need to acquire the fists to smash the switches to rotate the platforms to an upright position. Once all platforms are vertical, perform a wall jump over the bottom platform, moving right. This will trigger a fist to slam down into the blocked opening, allowing you to progress.
Descend through the opening while clicking gears into place. You should eventually find yourself in the Foundry Apex. Move down to reach the Final trap area; the path is quite straightforward. Defeat the boss there to claim the Builder Arcana.
The Artist Arcana
After securing the Builder Arcana, journey to the Grand Hall and proceed to Ferryman’s Wharf. Leap over the fire and dive into the portrait, following Alucard’s portrait to your left to discover a hidden passageway. Continue left into Brauner’s Atelier, where you’ll need to hit the cog at the end to raise the doors.
Next, enter the room and jump onto the first portrait, swinging up to gain altitude. Utilize the Builder Arcana to crack the sculpture, prompting the Artist to appear and grant you his power with the Artist Arcana.
The Occultist Arcana
A path connects the Eastern Access Shaft in the Clock Tower to the Library. Once you’ve arrived, head right towards the Mirror of Life. To find the Planetarium, make sure to jump on the planets and ascend through the central shaft to reach the Observation Tower. Navigate through here, rotating the mechanisms to bring the larger planets up so you can leap higher in the next section.
At the top, go to the right and continue along the path until you reach the boss room. Defeating Carmilla will reward you with the Occultist Arcana.
The Prophetess Arcana
This Arcana can be found in the Holy Innocent’s Cemetery in the Street of the Tomb Masons area of the Paris Streets section.
Inside you will find the Fountain of the Lost.
Jump into the water.
This will lead you to the Serpent’s Lair. Go down and enter the boss door. Kill the boss to get the Prophetess Arcana.
The Builder Arcana
As a prerequisite step, you need to go the Eastern Shaft inside the Clock Tower zone.
You need to get the fists to smash the switches to rotate the platforms to be vertical.
Once you get all the platforms vertical. Wall jump up and over the bottom one, move to the right, this will cause a fist to slam down into the blocked opening.
Move down through the opening now. Clicking gears into place as you move downwards. You should be in the Foundry Apex now. Make your way down to the bottom to the Final trap area; it is a pretty straightforward path.
Explore additional walkthroughs through the links below:
Videogames. Gym. My dog. Sneakers. Manga. In that order.
After you acquire the Builder Arcana, head to the Grand Hall and then to the Ferryman’s Wharf.
Here, jump over the fire and into the portrait. Follow Alucard’s portrait to the left to enter a secret path.
Make your way and to the left into the Brauner’s Atelier. Hit the cog at the end to move the doors up.
Next enter the room. Jump up on to the first portrait and keep swinging up to gain height and use the builder arcana to crack the sculpture.
The Artist will show up and give you his power.
The Occultist Arcana
There is a path connecting the Eastern Access Shaft in the Clock Tower to the Library.
Once there head to the right to the Mirror of Life in this area. To the right is the Planetarium. Jump on the planets and head up the central shaft to the Observation Tower. You have to make your way up through here as well, but you need to rotate the mechanisms to bring the bigger planets to the top so that you can make bigger jumps to the next section.
At the top go to the right and keep going. Follow the path till you reach the boss room. Beat Carmilla and get the Occultist Arcana.
Explore additional walkthroughs through the links below:
Videogames.
Gym.
My dog.
Sneakers.
Manga.
In that order.





