If you’re diving into the House In Distress mission, you’ll need to connect with Zoe first. This is crucial for accessing vital areas in the Oldest House and advancing the storyline. Remember to complete the Jesse Sightings: The Underpass Fault before taking this on; otherwise, you won’t progress.
This journey can feel intense, especially since you’re revisiting Dylan’s past in a place filled with dark memories. You may find yourself rushing through or overlooking key objectives. It’s easy to get lost, so keep an eye on Zoe’s cues and the map.
Before starting, make sure you have your fast travel options unlocked and ready to go; you’ll need quick access between locations. Trust me, it’s a real time-saver!
After securing the data transmission from the Underpass research team, Dylan has another eerie vision of a Fault inside the Oldest House. This unexpected discovery pushes him to investigate — it’s crucial for both him and Jesse.
You must complete Jesse Sightings: The Underpass Fault before you can complete this quest.
To get through the House In Distress mission, follow these steps:
- Meet Zoe At Executive Research In The Oldest House
- Locate The Fault
- Reach The Oldest House Fault
- The Electrokinesis Test Puzzle
- Head To The Main Test Chamber
- Complete The Ritual
- The Hedron Effect On Dylan
Meet Zoe At Executive Research In The Oldest House .
Start from the Underpass and head to the nearest fast travel door: Deepest Underpass. Choose to teleport to Outside the Oldest House.
Once you’re at the Oldest House, take the elevator down and navigate your way to return to your cell.
Before entering the cell area, Zoe will be waiting near the Prime Candidate Testing entrance.
Locate The Fault .
Zoe will unlock the door with her keycard, granting you access to the area where they trained Dylan. It’s a heavy moment for him as these memories resurface, but he has to push through.
Go inside, take the stairs up, proceed through the door, and make a left at the end of the hallway.
Keep an eye out for a projector playing one of Doctor Darling’s videos in the next space; feel free to watch it if you want to absorb some background lore.
When Zoe unlocks the door to the Main Observation room, step inside. Here, you’ll notice signs of Patterning, plus a Fault that needs to be investigated.
Zoe will be taken aback by what she sees, while Dylan shares his insight about the final relay and the impending source of the Patterning converging here.
Reach The Oldest House Fault .
Exit this room via the door on your right and head downstairs. You’ll run into an offline security door that the current keycard can’t bypass.
Dylan recollects an alternative route through the training halls. Head left through the door leading to the Interactions Lab.
Follow the straightforward path until light gives way to darkness—the area is power-less. Zoe will suggest restoring the power.
At ground level, you’ll find a breaker panel with two power cells; only one is charged. You need to charge the other one to continue.
Take the Charge from that cell to the upstairs room with multiple charged power cells. Go inside to find what you need.
Watch out! Once you try to take a Charge from the cells inside, the door will lock—time to solve a small puzzle!
The Electrokinesis Test Puzzle .
In this locked room, you’ll see nine power cells on the wall. Arrange the five Charges to recreate specific patterns displayed on screens beside them.
The goal’s straightforward: charge the correct cells to match the displayed patterns. Move the Charges between the cells as needed.
Three patterns must be achieved:
- First Pattern: Charges form an inverted triangle.
- Second Pattern: Charges line the corners of a square.
- Third Pattern: Create a cross shape with Charges in the rows.
There are three patterns you need to recreate:
- First Pattern: Place the Charges in an inverted triangle, with the three Charges forming the bottom row and the remaining two Charges directly above them.
- Second Pattern: Move the Charges to form a square, with one Charge in each of the four corners.
- Third Pattern: Create a cross shape by placing Charges across the entire middle row, with one additional Charge in the middle of the top row and another in the middle of the bottom row.
When you successfully recreate the patterns, the door unlocks! Now move the Charge back to the breaker panel to restore power and watch another informative Doctor Darling video.
These videos are always a delight; you’ll get more insights into Dylan’s backstory and his connections to everything happening in the game.
Head To The Main Test Chamber .
Now that the power’s back, head upstairs and go through the door marked High Risk Chamber. Continue until you enter a room with an ominous broken cell.
The intercom recognizes the MCD of P6—the cell where Dylan’s traumatic incident occurred. This memory hits him hard, but Zoe’s support helps him gather strength.
After their conversation, the Director Training door unlocks, and you can move on. In the next area, the Hiss will attack, so be prepared!
Once you’ve dealt with the Hiss, move through the door ahead to reach the Main Test Chamber. Interact with the TV to transport to the Fault.
Upon interaction, the Board will demand Dylan stop, but he’s intent on closing the Fault and saving Jesse.
Complete The Ritual .
As with other Faults, traverse the area, platforming using your powers until you find Jesse’s voice calling out to you.
Reach out to Jesse and engage in conversation; the source of all this chaos is right in front of you, and sealing it is urgent.
Interact with the TV to your right and get through the usual platforming challenge.
Once at the source, you’ll find Jesse trying to contain a Hedron. Together, you need to seal it before it can wreak more havoc.
During this sequence, Dylan might feel the Hiss’s influence attacking him, instigated by the Hedron’s energy.
Jesse will have to make a heart-wrenching choice—she pushes Dylan away as she realizes she cannot manage it alone.
The Hedron Effect On Dylan .
Dylan finds himself back at the Oldest House with Zoe and some rangers trying to assist him, but he might succumb to the Hiss once more.
As he battles against the Hiss control, Zoe attempts to bring him back while the rangers stand by, unsure.
With no other options, Zoe activates the MCD, resulting in Dylan collapsing to the ground, unconscious.
You’ll return to your cell, where Zoe will inform you that the Oldest House is undergoing evacuation. Tension rises between Dylan and Zoe as the events of the past unfold before them.
Dylan is left feeling defeated, haunted by the Hiss yet again, but Zoe’s unwavering support keeps the hope alive.
And with that, we wrap up another walkthrough for Control Resonant. Thanks for checking it out!
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Former Staff Writer at TheGamer, with over 1,000 published articles covering everything from major AAA titles like Call of Duty, Elden Ring, and Dragon’s Dogma 2 to trending indie games like Blasphemous, Palworld, and Kingdom Come: Deliverance 2, and many, many more titles!





