If you’re looking to unlock the Helperbot Survivor in Forsaken, you’ll need to spend $650 in-game currency. Once you have it, this new two-star difficulty survivor is a great asset for any team.
Playing as the Helperbot feels dynamic thanks to its unique abilities that enhance survival chances for you and your fellow players. Newer players often waste resources trying to figure out how the survivor’s abilities work, so knowing the details can really give you an edge. You’ll appreciate having this support character especially during generator repairs.
Check your inventory for the Survivor section to grab that Helperbot early, as it can decide the momentum of your runs with its support skills.
After the October 17, 2026 update for Forsaken, the Helperbot survivor was introduced, available for purchase in your inventory for $650. Here’s what you should know to make the most of this character.
Helperbot is a brand new addition to the Forsaken roster, classified as a two-star difficulty Survivor. Designed to aid in support roles, its appearance mimics the Mr. Roboto bundle, complete with a Mr. Robot hat, reflecting its unique aesthetic drawn from the original avatar set.
To unlock Helperbot, you need to navigate to your Survivor section within your inventory and spend the $650. Upon purchasing, you can equip this character right away. Here are its base stats:
- Health: 80
- Regular Speed: 12
- Sprinting Speed: 26
- Max Stamina: 100
- Stamina Loss per sec: 10
- Stamina Gain per sec: 20
The Helperbot is not just another survivor; it brings distinctive abilities to the table that can change how you approach the game. Let’s break down those abilities.
Radar is one of Helperbot’s standout abilities. It periodically reveals nearby unfinished generators and items to all Survivors, highlighting them for 3 seconds every 12 seconds. If one of your teammates activates their ability, the Helperbot sees their aura for 3 seconds, color-coded by their remaining health. Just keep in mind, there’s a cooldown of 12 seconds on this ability.
Pulse is another critical ability with a cooldown of 44 seconds and a windup time of 2 seconds. When activated, the Helperbot releases an expanding pulse, granting regeneration and resistance to any Survivors in its radius. This ability begins with one charge and can go up to three. The more you use Inspire, another of Helperbot’s abilities, the more effective your Pulse will be, increasing its radius and buffs without consuming any charges until it’s actually released.
Helperbot periodically reveals nearby unfinished generators and items to all Survivors. Objects within 100 studs are highlighted for 3s, with a scan occurring every 12s.
Here’s how the pulse evolves as you level it up:
Pulse
- Cooldown: 44s
- Windup: 2s
Helperbot releases an expanding pulse that grants regeneration and resistance to Survivors it reaches, including themselves.
Helperbot starts with one charge and can store up to three. Charges earned through Inspire improve Pulse’s radius and buffs. All stored charges are consumed when the pulse is released.
Level 0: Base Radius: 30 studs, Regeneration I for 4s, Resistance I for 4s. Level 1: Radius: +10% relative to the base radius, Regeneration I for 5s, Resistance I for 5s. Level 2: Radius: +20% from the base radius, Regeneration I for 6s, Resistance I for 6s. Level 3: Radius: +30% from the base radius, Regeneration I for 7s, Resistance I for 7s.
- Base Radius: 30 studs
- Regeneration I for 4s.
- Resistance I for 4s.
Level 1
- Radius: +10% compared to the base radius.
- Regeneration I for 5s.
- Resistance I for 5s.
Level 2
- Radius: +20% compared to the base radius.
- Regeneration I for 6s.
- Resistance I for 6s.
Level 3
- Radius: +30% compared to the base radius
- Regeneration I for 7s.
- Resistance I for 7s.
Be mindful that each additional Helperbot that benefits from the pulse will have their buffs’ duration reduced by 3 seconds, but not less than 1 second. They still get 50% of the durations when receiving the pulse, which is a nice team buff.
Additionally, while using Pulse, Helperbot is slowed down by 10% during its windup. Use that time wisely!
Inspire is another impressive ability, offering a cooldown of 46 seconds and a windup time of 0.75 seconds. This aura can help nearby Survivors gather charge faster, effectively accelerating their ability cooldowns with a duration of 10 seconds. Staying within the radius for over 5.5 seconds grants Helperbot one charge for Pulse, nurturing synergy with its other abilities.
Like with Pulse, each additional Helperbot reduces the applied Haste by one level, ensuring teamwork keeps your buffs balanced.
For further clarity, here are some common FAQs about Helperbot:
Each Survivor who stays inside Inspire’s area for 5.5 seconds grants Helperbot one Pulse charge, up to three stored charges. Each Survivor can contribute once per cast.
Leaving the area gradually drains that Survivor’s unfinished charge progress. Returning resumes from whatever remains. Completed charges are not lost by leaving the area.
Each additional Helperbot reduces the applied Haste by one level, down to a minimum of Haste I.
FAQs on Helperbot in Forsaken
What is Helperbot in Forsaken? Helperbot is a two-star Survivors introduced on October 17, 2026, designed for support with powerful advantages.
How do you unlock Helperbot in Forsaken?
You can get Helperbot by visiting your Survivor inventory and spending $650 in-game currency.
What are Helperbot’s stats in Forsaken? This Survivor boasts 80 Health, 12 Regular Speed, 26 Sprinting Speed, 100 Max Stamina, and rates of stamina gain and loss as well.
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Edited by Shivansh Gupta
Helperbot has 80 Health, 12 Regular Speed, 26 Sprinting Speed, 100 Max Stamina, 10 Stamina Loss per second, and 20 Stamina Gain per second.
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