Pixel Lineage offers a thrilling array of races to enhance your character’s playstyle, with each race bestowing unique passive bonuses. Selecting the right race can significantly impact your gameplay, making it pivotal to aim for one of the stronger options right from character creation. Trust me, some races can make or break your early game, so you’ll want to grab the best available options.
While diving into this vibrant world, you’ll want to maximize your potential from the get-go. Certain races offer bonuses in experience gain and combat, which can be incredibly useful as you progress. I’ve seen players, including myself at times, overlook these bonuses and struggle unnecessarily because of it.
Before venturing into the details, be sure to take advantage of your initial Race Rerolls in the character creation screen — they’re free and can set you up for success!
Let’s explore how Races work in Pixel Lineage.
An overview of Races in Pixel Lineage
Your first chance to obtain a Race in Pixel Lineage is during character creation, where you get three Race Rerolls at no cost. Utilize these Rerolls to randomly assign yourself one of the 14 playable races. After character creation, you can gather more Rerolls via events, in-game purchases, and code redemptions. These Rerolls are quite valuable and can be used at any time, so save them for when you really need a specific race.
The drop rates for the races vary based on their rarity. The more rare a race is, the less likely you are to obtain it. The rarities are categorized as Common, Uncommon, Rare, and Mythic, with rarer races offering more powerful combat bonuses.
Below, you can find a list of Races in the game, along with their respective passive bonuses.
Human Rarity: Common Roll chance: 37.41% Passive ability: +10% XP and Class Mastery from battles.
- Rarity: Common
- Roll chance: 37.41%
- Passive ability: +10% XP and Class Mastery from battles.
Ashborn Rarity: Uncommon Roll chance: 9.35% Passive ability: +8% max HP, +6% Attack.
- Rarity: Uncommon
- Roll chance: 9.35%
- Passive ability: +8% max HP, +6% Attack.
Goblin Rarity: Uncommon Roll chance: 8.63% Passive ability: Earn 8% more Gold; 6% chance of finding better loot.
- Rarity: Uncommon
- Roll chance: 8.63%
- Passive ability: Earn 8% more Gold; 6% chance of finding better loot.
Dwarf Rarity: Uncommon Roll chance: 8.63% Passive ability: +15 max HP, +6% Defense.
Stonekin
- Rarity: Uncommon
- Roll chance: 7.91%
- Passive ability: +20 max HP, +15% Fist Attack power.
Stonekin
- Rarity: Uncommon
- Roll chance: 7.91%
- Passive ability: +20 max HP, +15% Fist Attack power.
Sylvan Rarity: Rare Roll chance: 7.19% Passive ability: +12% Nature Damage; gives access to the Call Sylph skill.
- Rarity: Rare
- Roll chance: 7.19%
- Passive ability: +12% Nature Damage; gives access to the Call Sylph skill.
Slime Rarity: Rare Roll chance: 6.47% Passive ability: Grants additional blunt force resistance and HP regeneration. Reduces flame resistance.
- Rarity: Rare
- Roll chance: 6.47%
- Passive ability: Grants additional blunt force resistance and HP regeneration. Reduces flame resistance.
Vesper Rarity: Rare Roll chance: 5.76% Passive ability: +12% Energy Reserve, +8% Magic Damage, +6% chance of evading hostile damage abilities. Every 10 combined Reserves add one energy capacity, rounded up.
- Rarity: Rare
- Roll chance: 5.76%
- Passive ability: +12% Energy Reserve, +8% Magic Damage, +6% chance of evading hostile damage abilities. Every 10 combined Reserves add one energy capacity, rounded up.
Mushroom Rarity: Rare Roll chance: 4.32% Passive ability: When hit, 16% chance of poisoning the attacker.
- Rarity: Rare
- Roll chance: 4.32%
- Passive ability: When hit, 16% chance of poisoning the attacker.
Celestine Rarity: Mythic Roll chance: 1.44% Passive ability: +6% Crit, +4% Dodge, and +6% Magic Damage; every third turn a star falls on the foe to deal 60% of your Attack or Magic stat (chooses the higher stat).
- Rarity: Mythic
- Roll chance: 1.44%
- Passive ability: +6% Crit, +4% Dodge, and +6% Magic Damage; every third turn a star falls on the foe to deal 60% of your Attack or Magic stat (chooses the higher stat).
Seraph Rarity: Mythic Roll chance: 0.72% Passive ability: On their first turn, every ally takes 10% less damage and receives 25% stronger healing for 2 rounds.
- Rarity: Mythic
- Roll chance: 0.72%
- Passive ability: On their first turn, every ally takes 10% less damage and receives 25% stronger healing for 2 rounds.
Nightborne Rarity: Mythic Roll chance: 0.72% Passive ability: +6% Attack, +6% Magic, +4% Crit; every attack heals you for 15% of the damage it deals (up to 7% of your max HP per move).
- Rarity: Mythic
- Roll chance: 0.72%
- Passive ability: +6% Attack, +6% Magic, +4% Crit; every attack heals you for 15% of the damage it deals (up to 7% of your max HP per move).
Tideborn Rarity: Mythic Roll chance: 0.72% Passive ability: Heals 5% of your max HP at the start of each of your turns.
- Rarity: Mythic
- Roll chance: 0.72%
- Passive ability: Heals 5% of your max HP at the start of each of your turns.
Dragonborn Rarity: Mythic Roll chance: 0.72% Passive ability: +15% max HP, -30% Fire Damage received, -20% Damage received from burning foes; breathes fire over every foe and sets them on fire.
- Rarity: Mythic
- Roll chance: 0.72%
- Passive ability: +15% max HP, -30% Fire Damage received, -20% Damage received from burning foes; breathes fire over every foe and sets them on fire.
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FAQs on Pixel Lineage
How many Races does Pixel Lineage feature? The game features 14 unique Races.
The game features 14 unique Races.
How do I unlock Races in Pixel Lineage? Races can be unlocked through Race Rerolls.
How do I get Race Rerolls?
Race Rerolls can be obtained through the character creation process, code redemptions, events, and shop purchases.
How do I get Race Rerolls?
Race Rerolls can be obtained through the character creation process, code redemptions, events, and shop purchases.




