Unlocking the Catacombs in Castlevania: Belmont’s Curse is your main objective, requiring you to navigate various areas packed with challenges. You’ll explore the Abandoned Sewers, Court of Miracles, and the Prison Tower before culminating in a boss fight against The Warrior. Knowing where to find secrets and how to tackle each obstacle will make your journey smoother.
As you dive into the action, be prepared for tricky platforming sections that can easily trip you up if you’re not careful, like swinging across gaps and dealing with hidden enemies. Don’t underestimate the importance of collecting XP Statues and relics on your adventure; these items can significantly enhance your abilities and make your life easier.
To get started, equip your Arcane Whip and make sure you’re ready to face off against various enemies. Grab the Cestus weapon early on for some fast melee combat, and keep your eyes peeled for XP Statues hidden throughout the levels.
In Part 2 of the walkthrough, you’ll be working your way through the abandoned sewers, the Court of Miracles, and the Prison Tower as you search for a way to unlock the Catacombs. Use your Arcane Whip to navigate tricky platforming sections, find XP Statues and relics, and discover new weapons like the Cestus. The chapter wraps up with a showdown against The Warrior.
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Objective: Unlock the gate to the Catacombs
Abandoned Sewers
After leaving the room where you battled The Fallen, head right and use your whip to climb upwards. Once at the top, go to the right, dealing with any enemies before swinging across the gap. You’ll spot pink Sharpened Anchors that help you ascend further; even if they seem tempting, don’t attempt to go to the right just yet—it’s a dead end.
Once you reach the top, head left and carefully navigate over spikes. An XP Statue is waiting for you just left of where you entered from. Continue upwards, swinging across gaps until you reach a high platform, where you’ll eventually exit this area.
Path of the Rat
Make quick work of the three bats flying around. Take the pink sharpened anchor to ascend and move up the stairs. After taking out the bats, head back down. Note that you can’t open the door from this side, so continue down the stairs and drop down to the left door to exit this area. Defeat enemies in this room and move up, swinging to the top-left corner to find another XP Statue.
Drop down and head left; in the next area, go up and to the right while using your whip. From this platform, hold steady and swing left and upwards, where you’ll discover another XP Statue on the far left side.
Swing back up to the right and keep moving until you exit this area. You’ll find a monster lurking over scaffolding in the next room, along with a few others. Clear them out before heading right to move to the next area. Break the debris to open the door from earlier and head upwards.
Go left, utilizing the luminous anchor to wall jump to the next area.
Swing back up to the right and keep going till you exit this room. In the next room, you will see a monster standing over a scaffolding. There are several others here. Move to the right, kill all of them and go through to the next area. In the next area, break the debris to open the door we were at earlier. From here, head up.
Go to the left, use the luminous anchor and wall jump up to the next area.
Court of Miracles
Once you’re here, proceed right and swing across the gap. On the other side, deal with the enemies and latch onto the archer above to reach another XP Statue.
Travel to the right and slide down the hole. Eliminate the archer and drop down to dispatch the enemies in this area. Continue to the right to exit.
Bridge of the Millers
Hit the lever to redirect the waterwheel here, then jump on the platforms heading right and upwards. A conversation with The Fallen will ensue during this section. Proceed left and up the stairs to exit this area; you’ll find yourself in a room with a Mirror of Life.
Burned District
You’ll encounter a Spirit here who provides a clue that The Warrior is at the top of the Tower. Continue to the left and proceed upwards before going through the door.
Seer’s Hovel
Seer’s Hovel
This is a challenge room, where you’ll need to eliminate all enemies around. At the top-right corner, use your whip to open a chest containing the Crypt Key.
Drop down and clear the remainder of the room before heading back out.
Burned District
Swing up using the luminous anchor to the left. Eliminate the enemy in your way, then deal with the archer over the spikes. Behind him, you can break the wall to find another XP Statue.
Clear the door and head to the right. After dropping down, take out the enemies while moving left. In the subsequent area, eliminate the foe and swing onto the swinging cage to destroy it.
Swing onto the wall; hold for a brief moment, then swing back onto the platform to nab the XP Statue. Drop down and head left to exit.
Prison Tower
Approach the left side to catch an overview of the tower.
Drop down and move to the right, hitting the lever on the ceiling and then collecting the next XP Statue.
Head right to exit this area.
Sewer Reservoir
Eliminate the enemy on your left and jump across the water to reach a chest containing the Cestus, a swift melee weapon.
The Cestus is one of the seven available weapons. Try it out on the respawning enemies before heading back left to exit.
Sewer Entrance
Jump and pull the lever on the wall to lower the drawbridge, then proceed to the next area.
Central Sewer Drain
Activate the lever here to drop another drawbridge. Move left and enter the subsequent area before dropping down the shaft. Get ready for a platforming challenge ahead, where you can earn the Twilight Gem relic upon completion.
Drop down and head back to the left, returning to the Sewer Entrance, and continue upwards.
Make sure to check the signpost.
Next, proceed to the right.
Prison Tower
Clear out the enemies here and move to the right, dropping down to slide right and claim the next XP Statue.
Return upwards and activate the lever, crossing the bridge and using the next lever. Collect the XP Statue and slide through the area to hit the next lever, which opens access from the other side. Head back to the first lever and lift the bridge back up. Wall jump to enter the door.
Guard Level
Ascend up the stairs and navigate through the obstacles blocking your path.
Defeat the enemies and continue upward until you can slide through to grab an XP Statue.
Swing right and upwards, take out the enemies, and proceed left. Keep climbing and exit through the door.
Prison Tower
Once outside, drop down and engage the lever. Both platforms on either side will rise. Move to the right, drop down, and swing right. Release and swing from the next anchor to enter a new sector of the tower. Navigate the spikes, and you’ll find a Brave Heart Fragment at the end.
Drop down and swing back to the left. Go past the lever and continue across to the left. Swing from here and make your way to the exit, leading you to the next area.
Guard Storehouse
In this area, swing onto the swinging cage and break it. Ascend and move to the right through the door.
Prison Tower
Activate the lever and swing right. Swing upwards from here to discover a challenge room.
Completing this room rewards you with ATK UP. Afterward, drop down and move to the right, bypassing the lever for one more swing to reach a balcony with another XP Statue.
Now, enter the door to proceed to a new area.
Torture Level
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