Command An Army offers an engaging strategy experience where players summon, level up, and evolve units to conquer real-time battles. With over 15 different types of units, each with unique abilities and costs, mastering troop selection is key. From the charge of the Cavalrymen to the fire arrows launched by Flame Archers, these troops can significantly shape your battlefield success.
Success isn’t just about how many units you have; it’s about having the right ones. Many players underestimate the importance of the top-tier troops, which can lead to wasting resources on weaker units. Knowing which heroes can turn the tide is crucial in this game, especially if you’re just starting out.
Start by focusing on gathering Gems, the currency you’ll need to summon units, through completing quests and battles. Prioritize getting S tier units early on; they’ll provide the strongest foundation for your army.
For your journey to victory, understanding the standout units is essential. This tier list ranks all units in Command An Army to help you quickly identify the best choices for your strategy.
Ranking units in Command An Army depends on their utility in battle, which is categorized into S, A, B, and C tiers.
Units can be summoned from gacha banners using 50 Gems, which you earn through quests and battles. Each unit has a star rating, impacting how many you can deploy in combat based on your star limit. For example, a star limit of five lets you use a Samurai (4 star) and an Archer (1 star) effectively.
Only units that fit within your star limit can be equipped for battle, so planning and selecting wisely before heading into combat is vital.
Units in this tier list are grouped based on their effectiveness in battle, labeled S through C based on their overall performance.
Units in the S tier are the most formidable, capable of breaking through enemy defenses and causing chaos. Tactical use of these units greatly enhances your chances of victory.
| Unit | Reason |
| Khorchin | Mongolian-inspired cavalry with immense charge damage |
| Laestragoniyan | Giant melee unit, capable of knocking back multiple foes |
| Flame Archer | Fire arrows that can bypass shields |
| Lancer | High charge damage capability |
| Samurai | Fast attack rate and excels against shields |
| Berserker | Can create havoc while charging |
| Mace | Deals substantial damage and breaks shields |
Units in A tier are effective but come with some limitations compared to those in S tier. For instance, while Immortals lack shields and become easy prey for archers, they offer great speed and power.
| Unit | Reason |
| Khorchin | Mongolian-inspired shock cavalry troop that does massive charge damage |
| Laestragoniyan | A giant melee unit whose attacks knock back foes and strike multiple enemies |
| Flame Archer | Shoots fire arrows that can ignore enemies’ shields. |
| Lancer | Possesses immense charge damage |
| Samurai | Excels at breaking shields and has a fast attack rate. |
| Berserker | Goes berserk while charging and often breaks through enemy lines |
| Mace | Does immense damage and breaks shields |
Unit Reason Morningstar Elite Mace unit with powerful attacks Nokor Fast attacks, but lacks health Bataar High rush damage, vulnerable to cavalry Phalangite Elite spearman for defending positions Knight Shock unit with strong DPS Immortal Powerful, but becomes a target without a shield Rapier Knight More robust, evolved version of Rapier Rapier Can deflect attacks but struggles against Mace Scout Rider Low star requirement, good for flanking Sentinel Armored unit, strong for defensive plays Shieldman Basic yet effective for defensive roles Cavalryman Less effective than Lancer but still useful Spartan Decent damage but struggles against shields
In the B tier, troops are useful in specific situations. Ranged units like Crossbowmen depend heavily on infantry to protect them from cavalry, needing careful positioning.
| Unit | Reason |
| Morningstar | Elite Mace units whose attacks do massive damage |
| Nokor | Decent attack speed and damage but possesses low health |
| Bataar | An infantry unit that does massive rush damage compared to Mace units, but they are weak to cavalry |
| Phalangite | Elite spearman, useful mostly for defending castle entry points |
| Knight | A shock unit with high DPS and decent health |
| Immortal | Swift and powerful, but it has no shield. Becomes easy prey for archers. |
| Rapier Knight | A stronger, evolved version of Rapier. |
| Rapier | Parries attacks but is crushed by Mace enemies. |
| Scout Rider | Requires a low number of stars. Perfect for striking the flanks of enemy formations. |
| Sentinel | Slow yet armored. Extremely capable in defending lines. |
| Shieldman | Basic yet effective. Level up this troop and make them defend their ranged allies. |
| Cavalryman |
Possesses a slightly less effective charge than Lancer.
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| Spartan |
Has decent damage and health, but struggles against shield enemies.
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Units in C tier are often seen as weak, providing little value in battles. They’re often more useful for evolution than for direct combat.
| Unit | Reason |
| Archer | Useful primarily for evolution |
| Pikeman | Serves better for evolution options |
| Spearman | Too basic to be effective |
| Halberdier | Majority use is for evolution |
| Spear Militia | Basic attributes limit their effectiveness |
| Squire | Seen as too basic overall |
For enhancing your units in Command An Army, each unit starts at Level 1 and gains experience through matches, allowing them to increase their stats.
| Unit | Reason |
| Crossbowman | A ranged troop, usually best for attacking. |
| Javelineer | Has a low range and becomes easy prey for cavalry. |
| Mercenary | With no shield, you cannot rely on it as a frontline troop. |
| Longbowman | Must be positioned at high altitudes for maximum effectiveness. |
| Elite Javelineer | An evolved version of Javelineer, although Longbowmen are better options for ranged fights. |
| Elite Halberdier | An evolved version of Halberdier. |
Elevate your troops through the Ascension mechanic by merging duplicates of the same level. For example, merging two Ascension 1 Archers won’t work with an Ascension 2 duplicate.
You can also evolve most units into stronger versions after reaching Level 20, but doing so resets their experience level and adjusts their star rating. For instance, Rapier (2 star) evolves into Rapier Knight (3 star), granting enhanced stats.
Also check: Command An Army Update 2 patch notes
| Unit | Reason |
| Archer | Useful for evolution |
| Pikeman | Useful for evolution |
| Spearman | Too basic |
| Halberdier | Useful for evolution |
| Spear Militia | Too basic |
| Squire | Too basic |
For specific questions around Command An Army , here’s the latest on commonly asked queries, such as how to unlock great units and understand mechanics.
Units like Khorchin, Nokor, and Bataar are rewards exclusive to the Season 1 Battle Pass.
For frontline defense, the Rapier unit can parry enemy attacks, though it struggles against Mace units.
Your best cavalry options are Lancers and Khorchin, both offering significant charge damage.
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FAQs on Command An Army
How do I get Khorchin, Nokor, and Bataar?
These units are exclusively available as rewards in the Season 1 Battle Pass.
What unit can parry attacks from enemies?
The Rapier unit can deflect attacks, making it a decent troop for the frontline. Their parries are ineffective against Mace enemies, though.
What is the best cavalry troop?
Lancers and Khorchin are the best cavalry because they have the highest charge damage, compared to Cavalrymen and Scout Riders.
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