After locating the source of the Patterning, which is a Hedron, Dylan experiences an unfortunate incident with the Hiss while trying to close it with Jesse. This twist can really catch you off guard if you’re not prepared for the storytelling surprises.
Fortunately, Zoe acts swiftly by using the MCD to help Dylan regain consciousness. However, with the Oldest House in a state of emergency, escaping safely becomes their priority.
You’ll need to tackle these objectives: Rescue Pope, Sever The Hedron Link, Defeat The Hedron Parallel, and Report To Pope.
Rescue Pope
As Dylan and Zoe attempt to flee the Oldest House, the Hedron phenomenon blocks their path at the Prime Candidate Area. Pope’s announcement urges everyone to evacuate, but Dylan can’t just leave others behind.
Determined to help, he ignites a debate with Zoe. Here, she hands you a radio to patch into the evacuation efforts, making this an opportunity that can feel quite impactful.
Head to the Prime Candidate Training and then make your way back to the Main Test Chamber. You’ll soon find yourself at the shattered cell where things went south previously, and this time, you’re facing a new enemy type.
These are the Hedron enemies, capable of resisting your primary form of damage. To effectively deal with them, switch to Fire or Mold attacks.
Once you’ve cleared the enemies, progress toward the Main Test Chamber. The door will be locked, but you can overrule this by speaking to Pope via the intercom. They remain in the safe room for safety.
Pope opens the door to the safe room once you contact her, allowing you to enter and talk with her. She mentions an active Patterning event inside and identifies the source as a Hedron.
This time, Pope seems unsure of the procedure to follow. She looks to Dylan to lead them through this crisis.
It’s a nice touch that Pope recalls that when Jesse first met her, she also rescued Jesse from a safe room, which adds a layer of connection to the narrative.
Sever The Hedron Link
Post-discussion with Pope, she instructs the team to open the door leading to the Main Test Chamber. Head up the stairs to witness the intensifying Patterning effects.
Utilize Shift on the side wall to progress forward. As you proceed, expect more Hedron enemies to confront.
You’ll come across a large office filled with multiple Hedron enemies. Defeat all of them before moving through the door.
Employ Shift to maneuver around until you reach an outdoor area where you can see the building across.
Use the platforms on the side to reach it, then enter the building. Traverse through the hallways while following the straightforward path until you arrive at a new area referred to as the Unknown.
Walk forward and interact with the patterned TV. This action will transport you to an area resembling a Fault.
Within this space, advance forward until you encounter a patterned version of Jesse. Follow it as it’ll lead you into a boss fight against a Hedron Parallel.
Defeat The Hedron Parallel
The Hedron Parallel itself doesn’t take direct damage and is surrounded by smaller enemies. You’ll need to focus on defeating the smaller enemies to create openings.
Since they are also Hedron, your raw damage won’t suffice. Build up Falter using your secondary damage form or unleash Fire and Mold abilities for better impact.
Watch out as they hurl projectiles and move quickly; maintaining your footing around the boss will prevent unnecessary falls and damage.
This fight can be annoying, but not particularly difficult. Stay focused on one small enemy at a time, and if the heat is on, find some space to regroup.
Also, remember you only have a limited time in the air during this phase, so ensure you’re at ground level when the timer runs out to avoid damage.
Once you’ve reduced the health of the small enemies to zero, execute your final attack. This will send a visible wave toward the Hedron at the Unknown area.
Report To Pope
Just when you think the challenge is over, you’ll discover multiple links to the main Hedron. Your next objective is to destroy all these links before tackling the source.
Return to the Oldest House and speak to Pope in the lobby. She’ll acknowledge that disrupting one of Hedron’s Links stabilized things somewhat.
The evacuation is now lifted, but you must destroy all the remaining links before shutting down the Hedron itself.
Pope reveals that Dylan is their only hope for survival and promises him that the FBC offers full support for whatever he needs next.
With that, another exciting segment comes to a close, paving the way for more thrilling adventures!
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