Control Resonant Evacuation Zone Guide – Secrets Hub

Unlock all the secrets of the Evacuation Zone in Control Resonant. From Health Upgrades to the Konstig Gallery puzzle, find everything you need here.

Strange tremors are shaking the Evacuation Zone, and it appears the Hiss have completely overtaken the primary shelter building. We are here to help you track down every hidden resource and secret collectible before you confront the threat waiting inside.

It is surprisingly easy to miss crucial items because the architecture here is so layered and disorienting. Take your time clearing the Hiss before you commit to hunting for loot, or you will likely get overwhelmed by respawning enemies while mid-puzzle.

Make sure you have finished The Subway Fault side quest before attempting a full sweep of this zone. You absolutely need the Reach ability to navigate the vertical paths and bypass obstacles blocking the best gear.

It is recommended to complete The Subway Fault side quest before you start exploring this zone, as you will need the Reach ability to go around easily.

This is a work in progress article, as we may have missed some things given that this is Remedy and they love their secrets, so keep checking back as we continue exploring.

Note: This is part of our Control Resonant Walkthrough Hub, so if you want more content about the game, be sure to check it out.

  • Large Resource Crate Locations – Health Upgrade
    • #1
    • #2
    • #3
  • Large Resource Crate Locations – Power Upgrade
    • #1
    • #2
  • Vendor Location
  • Terminal Location
  • Secret Location – Konstig Gallery
  • Dog Location
  • Dylan’s Sketchbook Location
    • #1
    • #2
  • Camera Location
    • #1
  • Taxi Location
  • Testing Facility Location
  • Arcade Location
  • Side Quests

Large Resource Crate Locations – Health Upgrade

#1

This is located right next to the Vendor of the Evacuation zone. See the Vendor location section for specifics on where to find it.

#2

Towards the end of The Subway Fault side quest, once you leave the Fault, head back and use your Reach ability to scale back up to the upper floor where you started.

Navigate through the tunnel and past the mold, effectively retracing your previous steps. You will eventually encounter the Patterned Metro Tunnels fast travel door.

Exit through the blue door and head up the stairs. The Health Upgrade crate will be clearly visible right in front of you.

#3

During the Evacuation Procedures main quest, enter the Evac Building and take the elevator to the 12th floor. Follow the hallway until you drop into the large combat room.

After clearing the enemies, look for the door with the blue light on the right. Continue up through the Evacuation Procedures area to find the Health Upgrade crate at the end of the path.

You can always come back to this area later if you happen to miss the crate during the heat of the main quest.

Large Resource Crate Locations – Power Upgrade

#1

During the Recursions and Alterations main quest, you must venture deep into the Sinkhole. You will find the Power Upgrade crate waiting for you at the very bottom.

#2

After you exit the Sinkhole for the first time during the Recursions and Alterations quest, you unlock a shortcut through the laundromat. Head inside to grab another Power Upgrade crate.

Vendor Location

You can find the Vendor parked right on the street corner, located directly east of the Main Street fast travel point.

Terminal Location

Once you clear the Hiss barrier and access the eastern Evac Building, interact with the desk terminal to begin the questionnaire. We chose the following responses to proceed:

  • Q: Your file is sealed, but the word is out. Allegedly, you are responsible for the deaths of hundreds of FBC agents. Is this true? A: Yes.
  • Q: There are rumors that you are a clone of Director Trench. Is this true? A: No.
  • Q: Are you loyal to the FBC? A: I don’t know.

Secret Location – Konstig Gallery

Located on the same street as the Main Street fast travel point, look for the gallery shop named Konstig. Step inside to find a collection of paintings covering the walls.

The main mechanic here involves interacting with the central pillar to shine a light on specific pieces of art. A note on the desk indicates that the current themes are Journey, Windows, Thunder, and Tides.

Match the lighting from the pillar to the painting that best represents each thematic keyword. Correctly highlighting all four paintings triggers a secret room.

Think about the imagery in each piece, such as a road for a journey or water for tides, to narrow down your choices.

Follow these specific paintings, moving clockwise from the left wall:

List of correct paintings for the Konstig Gallery puzzle.
Correct paintings for the Konstig Gallery puzzle.

Left Wall: Select the middle painting, which shows a forest road representing Journey.

Wall Facing Entrance: Select the left painting to represent Windows.

Back Right Wall: Select the left painting depicting a tree split by lightning for Thunder.

Front Right Wall: Select the middle painting of a lake to represent Tides.

Successfully aligning these reveals a hidden passage to the basement area.

Head downstairs to claim your Health Upgrade and grab any other collectibles tucked away in the shadows.

Dog Location

You must have both Reach and Shift unlocked to reach this specific location.

Head northeast of the Main Street fast travel point to find a patterned building.

Use Reach to climb onto the rooftop. You will spot the toy; the dog is situated on the upside-down roof.

Pick up the toy, then perform a double jump followed by a Shift to land on the upside-down roof and place the item on the bed.

Dylan’s Sketchbook Location

#1

Pass through the parking garage south of the zone and enter the Johnn Mark Inc building through the side alley. You will find a vending machine here.

Assemble the machine by attaching the pipes as arms and legs, then place the light on top as a head to complete the robot sketch.

#2

The second sketch is inside the northern construction building. Locate the unfinished small house.

Finish the structure by adding the rooftop, then place the plants on either side and the pet near the bowl to complete the scene.

Camera Location

#1

Climb the building southeast of the Sinkhole to find an open door on the roof where a camera is waiting to freeze you in place.

You need a Power Cell charge to unlock the side door and disable the threat.

Travel to the Power Core Station at the far east end of the street. Take a charge from the station and carry it along the line of unpowered cells to reach the rooftop door.

Once the door is powered and unlocked, you can safely walk inside and shut down the camera.

Taxi Location

Head south of the vendor to the alley with the red trap to find the taxi. Enter it to reach the Threshold and answer the phone call from Mia.

Identify the correct taxi based on these specific light patterns:

  • First Taxi: Choose the one with lights flashing opposite to all others.
  • Second Taxi: Pick the one that flashes twice in rapid succession.
  • Third Taxi: Choose the one that does not flash its lights at all.

Testing Facility Location

Find the construction site near the Survivalist’s Bunker fast travel point in the south. Use the pipe at the bottom to access the Testing Facility.

This location features the classic Soda Dispenser puzzle. You must arrange the objects within their designated squares to form the shape of a soda dispenser.

After configuring all the pieces correctly, hit the switch to unlock the door and claim your Power Upgrade.

Control Resonant Evacuation Zone Testing Facility entrance.

Arcade Location

The Arcade machine in this zone only unlocks once you have reached Zone Level 3.

Additionally, you must complete the Evacuation Procedures main quest to obtain the mandatory Level 2 Clearance Keycard.

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