Camp Whittlewood Achievements Guide – All Endings

Unlock all Camp Whittlewood achievements by preparing for three distinct endings with this detailed guide.

You can unlock all 5 achievements in Camp Whittlewood by completing its 3 endings. The best thing is that you can prepare everything for all three endings before the final night, then make a save and reload it after each ending.

You do not have to replay the whole game for every achievement. Follow the steps below to prepare all the required items first.

Before kicking off your Day 2 adventure, make sure to talk to everyone until their conversations are exhausted. Completing at least one side quest is crucial.

Some of the examples are:

  • Soda → Buggs
  • Headset → Pierce
  • Love Letter → Tiffany
  • Soda → Buggs
  • Headset → Pierce
  • Love Letter → Tiffany

Completing a side quest grants you a S’more during the final night’s cookout, which you’ll need for the Firestarter ending.

Once Day 2 begins, collect all the Red Flags , but wait before giving them to a Camp Leader.

Save your game now. You’ll want this save in case you need to retry the next part.

Win the Tug of War activity to obtain the Magnifying Glass. If your team stumbles and you don’t win, reload your save and give it another shot.

On Day 3, you begin your journey in the Dining Hall, but delay starting the Fire Starting event for now.

First, head over to the Archery Area and follow these steps.

During Archery, take aim and shoot down the Wooden Squirrel to collect it.

Bring the squirrel over to the Aquarium in the Administration Room to get the Basement Key.

Use the Lantern to enter the Basement located under the Dining Hall .

While in the basement, be sure to pick up the Book and the Bolt Cutters.

Next, make your way to the Playground above the Administration Room.

Use the Bolt Cutters to cut down the Trampoline.

Then drag the trampoline to the bottom-left corner of the parking lot, right under the Treehouse.

Now, head back to the Dining Hall .

Pick up the Flint and Wet Moss, but be cautious — save them for later instead of using them during the Fire Starting event.

Use the Magnifying Glass to get the fire going, then collect your reward from the Camp Leader.

After that, dry the Wet Moss at the fireplace inside the Dining Hall.

Go outside and grab the Peg located beside the bench on the right side of the Dining Hall.

Place the Peg in the tree behind the Dining Hall and ascend into the Treehouse.

Knock down the Piggy Bank and jump through the hole while carrying the Flint. Land on the Trampoline below.

This approach helps you keep the Flint for the Firestarter ending.

Next, head to the Hiking Area.

Put the Dry Moss underneath the Beehive, then light it up using the Magnifying Glass.

Don’t forget to collect the Wax afterward.

Grab the Moss again and wet it in the nearby stream.

Take the upper path in the Hiking Area and search for the hidden path that leads to a dead end.

Use the Lantern to enter the cave.

Pick up the Medallion found inside.

Set the Wet Moss on the ground inside the cave well before the final night to ensure it has enough time to soften.

Now, return to the Archery Area.

Use the Bolt Cutters on the damaged fence section; this unlocks access to the upper area.

Pick up the Wire , then proceed into the newly opened area to acquire the Turpentine .

With the Book, craft the Grafting Kit needed for the ritual.

After crafting, grab some more Turpentine from the container.

Return to the Campfire now.

Make the Friendship Bracelet by using the Medallion.

Finally, give the bracelet to any camper.

After completing the steps above, talk to the Camp Leader to kick off the evening cookout.

Billy and the other campers will show up, leading to events that take you straight to the Administration Room.

Remember, do not sleep yet.

Return to the Campfire and chat with the campers whose quests you’ve completed.

Collect their S’mores, then head back to your cabin and finally go to sleep.

Be sure to save your game here.

At this stage, all three endings are set up. You can use this save to rack up the achievements without repeating any previous days.

For the first ending, grab your Backpack in the Administration Room.

Next:

  1. Head to the Playground.
  2. Drag the Trampoline to the camp gate.
  3. If the monster chases you, reset it by entering and exiting the Administration Room.
  4. Proceed to the Dining Hall.
  5. Find the camper who received your Friendship Bracelet and ask them to come with you.
  6. Guide the camper to the gate.
  7. Utilize the Trampoline to escape together.

Reload your save after completing the first ending.

Achievements Unlocked:

Bark Scout’s Honor — Escorted a camper to safety.

Running Badge — Escaped Camp Whittlewood.

To explore the second ending, reload your save and start from the final night.

Grab your Backpack from the Administration Room, and then go back to the Cave.

Use the Shovel to dig into the ground that has been softened earlier with Wet Moss.

Utilize the Grafting Kit crafted from your Book.

Finally, lie down to complete the ritual.

Reload your save after finishing this ending.

Achievement Unlocked:

Botany Badge — Made an offering to the trees.

For the third ending, reload your final-night save once more.

Grab your Backpack from the Administration Room and head to the Hiking Area .

Locate the logging building and place a S’more inside.

Lure the monster into the building.

When the monster starts consuming the S’more, rush outside and block the door using the Shovel .

Pour Turpentine outside the entrance, then ignite the building with the Flint.

Achievements Unlocked:

Irresistible — Avoided danger with a delicious distraction.

Fire Safety Badge — Put an end to the campfire legend.

Lie down to complete the ritual.

Reload your save after finishing the ending.

Achievement Unlocked:

Botany Badge — Made an offering to the trees.

Ending 3: Firestarter

Reload your final-night save again.

Grab your Backpack from the Administration Room, then go to the Hiking Area.

Find the logging building and put a S’more inside it.

Lure the monster into the building.

When the monster starts eating the S’more, run outside and block the door with the Shovel.

Pour the Turpentine outside the entrance, then use the Flint to set the building on fire.

Achievements Unlocked:

Irresistible — Avoided danger with a delicious distraction.

Fire Safety Badge — Put an end to the campfire legend.

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