RetroSpace Achievements Guide – Collectibles Locations

Unlock all achievements in RetroSpace with detailed requirements and collectible locations, ensuring a complete game experience.

Unlocking achievements in RetroSpace can feel rewarding, especially with numerous challenging tasks that include difficulty runs and collectibles. Players often get stuck on specific requirements, which can lead to frustration, particularly with alternate timelines and secret NPC quests that can be easily overlooked.

The game tests your skills in different ways, from enemy-related tasks to intricate side missions that enrich the gameplay experience. Many achievements hinge on precise actions, so it’s crucial to explore every nook and cranny to avoid missing anything important.

Before you embark on your achievement hunting, make sure to check your inventory for essential items like the Power Wrench and familiarize yourself with the timeline mechanics. Diving in prepared will save you time and effort later.

This RetroSpace achievements and collectibles guide will help you complete each achievement’s requirements and point you to the locations you need. You’ll find the collectible card locations, Mutamods, station areas, NPC side quests, enemy types, and other achievement requirements detailed here.

RetroSpace Difficulty Achievements are your first set of challenges. Tackle these to prove your prowess in the game.

Out of madness is straightforward — finish the game on any difficulty. You can complete RetroSpace on Story, Normal, 1999, or Russ Kurtell difficulty, and if you complete the game on a higher difficulty, you also unlock achievements for the lower levels.

Gotcha, Boomer! requires you to finish the game on 1999 mode, a challenging accomplishment that will test your skills and strategy throughout the playthrough.

I’m MacReady! is yet another test, requiring completion of the game on Russ Kurtell difficulty, the most difficult setting, so it will demand your best performance.

RetroSpace Challenge Run Achievements are not for the faint of heart. Completing a playthrough under specific restrictions can be demanding, but it’s also incredibly rewarding.

To earn Hobo for life, finish the game without spending money on vending machine food or drinks. You can buy Mutamods, gadgets, and weapon upgrades, but steer clear of vending machine purchases during your journey.

The Never there achievement means you have to complete the game without being detected by any enemies. This requires careful planning and stealth; keep an eye on your Enemies Alerted statistic to stay at 0.

With Warren Wrenchman , you’ll need to dispatch enemies exclusively using the Power Wrench and HyperBroom . Any other weapon kills will void this achievement, but environmental kills are fair game.

For This is NOT the way, complete the game without ever using a helmet. This unique challenge means playing blind, as the helmet provides crucial HUD elements.

Clean hands requires you to finish without any kills — including robots and turrets. Maintain a Player Kills statistic of 0 throughout.

I prefer my payment in cash tasks you with collecting 2,000 credits without dying . Ensure that you gather this amount before your first death, an endeavor that requires skill and caution as you explore.

Are you okay, buddy? pushes you to play for at least 1 hour while below 20% health. Although risky, you can use safe zones to wait or reload saves if necessary.

RetroSpace Ending Achievements are tied to your choices, leading to different game endings.

For Too good to be true , reach the Good ending by selecting The Golden Journey as your destination.

The opposite of that is the achievement Not the best outcome…, which you achieve by reaching the Bad ending after choosing Earth as your destination.

RetroSpace Collectibles Achievements involve gathering or purchasing specific items, so some may be missable if skipped.

The Muta-Freak achievement requires buying all Mutamods at least at Level 1. Collect 10 Mutamods located in various areas:

Moth Light — Alt timeline Medical Section Rhino Body — Alt timeline Medical Section Skunk Bomb — Alt timeline Medical Section Unicellular — Alt timeline Medical Section Bat Hearing — Nexus Plaza, Train Station Pig’s Mouth — Engineering, bottom floor near a Pigman mutant Octopus Heart — Engineering, Marco’s office Grasshopper Legs — Borealis Garden, Garden D|C, room on the left when you enter Brain Parasite — Grand Station, Police Station, office near two back-to-back turrets Tentacle Hand — Alt timeline Borealis Garden, second floor

For the Tech-guru achievement, you need to buy all tech gadgets at Level 1, as higher difficulty levels lead to pricier items and potential missable achievements.

I’m all out of bubblegum requires players to fully upgrade every upgradeable weapon, including:

  • Power Wrench
  • Suzie Smallgun
  • Bertha Shotgun
  • Sinclair Handcannon
  • Flare Gun
  • Bradbury Beamgun
  • HyperBroom
  • Steve Hand Turret

The following cannot be upgraded:

  • Universe Cleaner
  • Fire Extinguisher
  • The Master Exploder

Space tourist means you’ll need to explore every main section of the station, ensuring you visit both current and alternate timelines.

The required areas to visit include:

Stasis Chambers Medical Section Nexus Plaza Nexus Gardens Janitor’s Haven Security Station Security Station F2 Train Station Engineering Borealis Garden Borealis Garden – Laboratory Great Dome Grand Station Grand Station – Luxury Section Grand Station – Crew Section Grand Station – Police Station Grand Station – Control Zone Grand Station – Police Station – Experimental Section

Hero we deserve requires you to complete all NPC side quests, which can be easily missed if you progress too quickly through the main storyline.

1. Find a pink unicorn plushie for Mia — located in the Alt timeline Medical Section or Current timeline Luxury Section’s Love Lounge.

2. Find Nebula’s diary inside Marco’s office, behind the painting.

3. Deliver messages between Mia and Joey before leaving for the alternate timeline.

4. Find parts for the secret weapon: Voidfield-Pulse Condenser — Grand Station – Crew Section; Trans-Space Harmonizer — Great Dome – Diner; Omega Tachyon Projector — Grand Station – Control Zone.

5. In Code name: Charley, do not escape the Crew Section without dealing with Charley, either by killing or completing the ritual.

6. Find a new head for Joey, and make sure to return it to him.

Completing these NPC quests is essential for the achievement and will enhance your overall experience.

Sometimes, achieving success in RetroSpace comes down to remembering the little things. So keep exploring, stay sharp, and have fun!

Requirement: Collect 2,000 credits without dying.

You need to collect 2,000 credits during a run before dying for the first time.

There are roughly 6,000–7,000 credits available across the station and both timelines, so you need to collect a significant portion of the available money without dying.

Are you okay, buddy?

Requirement: Play for at least 1 hour while below 20% health.

Keep your health under 20% for a total of one hour.

This can be risky during normal gameplay. You can stay somewhere safe and wait, or reload saves if necessary.

RetroSpace Ending Achievements

RetroSpace also has achievements for the two main endings.

Too good to be true

Requirement: Reach the Good ending.

Choose The Golden Journey as your destination.

For the full ending requirements and post-ending scenes, check:

RetroSpace: All Endings & Post-Ending Scenes Guide

Not the best outcome…

Requirement: Reach the Bad ending.

Choose Earth as your destination.

Check the endings guide above if you want to see the different ending paths and post-ending scenes.

RetroSpace Collectibles Achievements

For many achievements, you need to collect or purchase specific items. Some of these are missable because certain items are tied to specific locations or timelines.

Muta-Freak

Requirement: Buy all Mutamods at least at Level 1.

There are 10 Mutamods to collect. Some are exclusive to a location or timeline, so do not leave them until the end of the game.

Here is the first location where each Mutamod can be found:

  1. Moth Light — Alt timeline Medical Section
  2. Rhino Body — Alt timeline Medical Section
  3. Skunk Bomb — Alt timeline Medical Section
  4. Unicellular — Alt timeline Medical Section
  5. Bat Hearing — Nexus Plaza, Train Station
  6. Pig’s Mouth — Engineering, bottom floor near a Pigman mutant
  7. Octopus Heart — Engineering, Marco’s office
  8. Grasshopper Legs — Borealis Garden, Garden D|C, room on the left when you enter
  9. Brain Parasite — Grand Station, Police Station, office near two back-to-back turrets
  10. Tentacle Hand — Alt timeline Borealis Garden, second floor

Brain Parasite and Tentacle Hand are marked as timeline-exclusive, so pay attention to the locations before moving on.

Higher difficulties also make purchases more expensive. On Russ Kurtell, you may not have enough money to buy every Mutamod, fully upgrade every weapon, and fully upgrade every gadget in the same run.

Tech-guru

Requirement: Buy all tech gadgets at least at Level 1.

This achievement can become missable on higher difficulties because upgrades and purchases cost more.

Plan your spending if you are trying to collect every Mutamod, weapon upgrade, and gadget upgrade in one playthrough.

I’m all out of bubblegum

Requirement: Fully upgrade every upgradeable weapon.

The weapons and tools you need to account for are:

  • Power Wrench
  • Suzie Smallgun
  • Bertha Shotgun
  • Sinclair Handcannon
  • Flare Gun
  • Bradbury Beamgun
  • HyperBroom
  • Steve Hand Turret

These cannot be upgraded:

  • Universe Cleaner
  • Fire Extinguisher
  • The Master Exploder

Space tourist

Requirement: Explore every main section of the station.

This achievement is missable. Make sure you visit the major locations in both the current and alternate timelines.

The required areas are:

  1. Stasis Chambers
  2. Medical Section
  3. Nexus Plaza
  4. Nexus Gardens
  5. Janitor’s Haven
  6. Security Station
  7. Security Station F2
  8. Train Station
  9. Engineering
  10. Borealis Garden
  11. Borealis Garden – Laboratory
  12. Great Dome
  13. Grand Station
  14. Grand Station – Luxury Section
  15. Grand Station – Crew Section
  16. Grand Station – Police Station
  17. Grand Station – Control Zone
  18. Grand Station – Police Station – Experimental Section

Hero we deserve

Requirement: Complete all NPC side quests.

This achievement is missable. Complete the following side quests before progressing too far.

1. Find a pink unicorn plushie for Mia

Find the pink unicorn plushie and get it to Mia.

You can find it in:

  • Alt timeline Medical Section
  • Current timeline Luxury Section’s Love Lounge

2. Find something for Nebula

Find the diary for Nebula.

The diary is inside Marco’s office, behind the painting.

3. The date

Talk to Mia and Joey before leaving for the alternate timeline to hunt super-beings.

You need to deliver their messages to each other.

4. The secret weapon

Find these three parts:

  • Voidfield-Pulse Condenser — Grand Station – Crew Section, behind a shelf on the second floor of one of the large halls
  • Trans-Space Harmonizer — Great Dome – Diner, behind the statue
  • Omega Tachyon Projector — Grand Station – Control Zone, under the floor of the bar

Once you have the required parts, the secret weapon is placed on the workbench instead of being given by Marco.

5. Code name: Charley

Do not escape from the Crew Section.

You must deal with Charley by either killing it or completing the ritual with four heads.

Killing Charley takes a lot of ammunition, so using the four heads for the ritual is the other option.

6. Find a new head for Joey

Find Joey’s replacement head and return it to him.

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